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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3661 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3847 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3362 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4600 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3456 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23480 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      THE LEAGUE RUNDOWN: JUNE
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • July 17, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: JUNE

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS June began with the Letter Tycoon release at the Origins Game Fair. While I wasn’t…

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      PLAYER AUTONOMY: HOW TO LET PLAYERS HAVE FUN
      • JR HONEYCUTTJR HONEYCUTT
      • ALPHA GAMER
      • BETRAYAL AT HOUSE ON THE HILL
      • July 15, 2015
      • 0 Comments
      PLAYER AUTONOMY: HOW TO LET PLAYERS HAVE FUN

      In your game group, do you know the guy or gal who picks up the room tile in Betrayal at House on the Hill and reads it out loud, then sets in…

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      THE PHOTOGRAPHY OF SCOTT KING: TABLETOPS OF BEAUTY
      • Peter VaughanPeter Vaughan
      • BOARD GAME PHOTOGRAPHY
      • CARCASSONNE
      • July 13, 2015
      • 0 Comments
      THE PHOTOGRAPHY OF SCOTT KING: TABLETOPS OF BEAUTY

      WARNING: What you’re about to see is a blog post crammed full of pictures. Your eyes will be assaulted with gorgeous game shots. This is how I found Scott King… I…

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      MEMORABLE GAMES
      • Brad BrooksBrad Brooks
      • BATTLESTAR GALACRICA
      • GAME GROUPS
      • July 10, 2015
      • 0 Comments
      MEMORABLE GAMES

      Everyone (I assume, but go with me here) has at least one memorable game session – a play of a game that sticks in your memory and comes up years…

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      THE COMPLETE KICKSTARTER CHECKLIST FOR TABLETOP GAMES
      • Luke LaurieLuke Laurie
      • CHECKLIST
      • KICKSTARTER
      • July 8, 2015
      • 0 Comments
      THE COMPLETE KICKSTARTER CHECKLIST FOR TABLETOP GAMES

      Tackling a kickstarter game can be a completely overwhelming experience. It’s a ton of work, and it involves many different steps to do it right. Have you ever wondered how…

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      FEPH: A DESIGNER’S LESSONS LEARNED
      • Kelsey DomenyKelsey Domeny
      • ADVICE
      • DESIGNERS
      • July 6, 2015
      • 0 Comments
      FEPH: A DESIGNER’S LESSONS LEARNED

      If you are a game designer going to Gen Con, one of the resources available to you is the First Exposure Playtest Hall. For a fee, you can set up your…

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      HAITICON – GAMING AND PHILANTHROPY IN SAN FRANCISCO
      • Guest AuthorGuest Author
      • DESIGNERS
      • DISEASE-PREVENTION
      • July 3, 2015
      • 0 Comments
      HAITICON – GAMING AND PHILANTHROPY IN SAN FRANCISCO

      DON’T MISS THIS YEAR’S HAITICON! Golden City Church building at 754 14th St, San Francisco, CA 94117 Friday July 17, 7pm-Midnight Saturday July 18, Noon-Midnight Guest post by Aaron Newman. Aaron…

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      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES
      • Tom JollyTom Jolly
      • FAQ
      • GAME DESIGN
      • July 1, 2015
      • 0 Comments
      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES

      A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…

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      THE CHAOS CAULDRON: IN DEFENSE OF DICE-ROLLING AND CARD SHUFFLING
      • Guest AuthorGuest Author
      • BOARD GAMES
      • CARD SHUFFLING
      • June 29, 2015
      • 0 Comments
      THE CHAOS CAULDRON: IN DEFENSE OF DICE-ROLLING AND CARD SHUFFLING

      This is a guest post by Joey Vigour (Designer, Chaosmos, game publisher at Mirror Box Games). To know Joey is to experience a bold new world, and to meet one of the…

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      THE GAME NAME GAUNTLET – HELP ME NAME MY GAME!
      • Michael DomenyMichael Domeny
      • BOARD GAME
      • CONTEXT
      • June 26, 2015
      • 0 Comments
      THE GAME NAME GAUNTLET – HELP ME NAME MY GAME!

      Having trouble naming your game? Can’t tell which one of seven variations of your game’s name sounds the best? Listen to them and read them in a variety of real-world…

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      Posts pagination

      1 … 26 27 28 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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