How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…
https://bit.ly/PacificProto You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day…
And now for our annual Gen Con where is everyone post … This year’s Gen Con promises to be a lot of fun yet again….
Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in…
Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money…
Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the…
Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide…
To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence…