Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…
The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin…
I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter…
What do you do as a Kickstarter creator when the public (your potential backer population) is telling you they want one thing, and every other…
This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of…
Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different…
I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat,…
“This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work…