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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

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      2. GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK
      GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK
      • Scott CaputoScott Caputo
      • COOPERATIVE GAMES
      • FEEDBACK
      • February 16, 2017
      • 0 Comments
      GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK

      Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed by the success of his…

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      DO DILIGENCE!
      • Seth JaffeeSeth Jaffee
      • BOARD GAMES
      • DESIGN
      • January 11, 2017
      • 0 Comments
      DO DILIGENCE!

      When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…

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      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • DESIGN
      • August 24, 2016
      • 0 Comments
      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER

      Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…

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      SELLING YOURSELF
      • Guest AuthorGuest Author
      • ADVICE
      • BOARD GAMES
      • September 28, 2015
      • 0 Comments
      SELLING YOURSELF

      The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…

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      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • September 16, 2015
      • 0 Comments
      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL

      I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…

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      ARE BACKERS ALWAYS RIGHT?
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • August 19, 2015
      • 0 Comments
      ARE BACKERS ALWAYS RIGHT?

      What do you do as a Kickstarter creator when the public (your potential backer population) is telling you they want one thing, and every other creator you talk to (who…

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      WATCHING PEOPLE USE YOUR RULEBOOK
      • Guest AuthorGuest Author
      • BLIND PLAYTESTING
      • FEEDBACK
      • July 29, 2015
      • 0 Comments
      WATCHING PEOPLE USE YOUR RULEBOOK

      This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of how a Lanterns rulebook was used and interpreted at the…

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      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 25, 2015
      • 0 Comments
      GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2

      Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…

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      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 18, 2015
      • 0 Comments
      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER

      I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…

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      THE STAGES OF PLAYTESTING
      • Guest AuthorGuest Author
      • CARDBOARD EDISON
      • DELOREANS
      • April 6, 2015
      • 0 Comments
      THE STAGES OF PLAYTESTING

      “This is really good. I like how you have to figure out what’s in your opponent’s hand to get rid of it.” “This doesn’t work for me. It’s taking about…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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