How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to…
My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided…
“I want to let you know that I am in awe of how well you’ve managed to balance this game! You’ve done something tremendous with…
Maybe you’ve wondered: Is there a magic number of playtests to aim for? I like to aim for at least 30 playtests. 30 is considered…
There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of…
Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two…
Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not…
Photos provided by Ta-Te Wu Risk Legacy is a game that you permanently change as you play it The basic gameplay is Risk (amass armies…
Introduction by Luke Laurie: One of the keys to successfully balancing a gaming hobby or a career in game design is to include your kids…
Maintaining a balance between work, recreational activities, intellectual pursuits, and home life can be a challenge for any family. However, being a dedicated geek, gamer,…