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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Brad Brooks

      1. Home
      2. RISE OF TRIBES: THE PATH TO A BETTER GAME
      RISE OF TRIBES: THE PATH TO A BETTER GAME
      • Brad BrooksBrad Brooks
      • ACTION SELECTION
      • DESIGN LANDMARK
      • April 26, 2017
      • 0 Comments
      RISE OF TRIBES: THE PATH TO A BETTER GAME

      A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…

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      “ASK THE LEAGUE” – WHAT DESIGNER WOULD YOU LIKE TO WORK WITH AND WHY?
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • DESIGN
      • July 6, 2016
      • 0 Comments
      “ASK THE LEAGUE” – WHAT DESIGNER WOULD YOU LIKE TO WORK WITH AND WHY?

      MIKE: Peter and I have shot ideas back and forth – we just need to get something together! I met Jason Kingsley earlier this year, and jived with the way he approaches game…

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      “ASK THE LEAGUE” – WHAT HOUSE RULE, EXPANSION OR EDITION OF A GAME IS A “MUST-PLAY” ONCE INTRODUCED?
      • Brad BrooksBrad Brooks
      • June 27, 2016
      • 0 Comments
      “ASK THE LEAGUE” – WHAT HOUSE RULE, EXPANSION OR EDITION OF A GAME IS A “MUST-PLAY” ONCE INTRODUCED?

      SCOTT: House rule: For Las Vegas, I like the house rule that the total amount of money per casino goes up by $10k per round. The rules say to keep putting out…

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      “ASK THE LEAGUE” – NAMING A GAME
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • BOARD GAME
      • May 16, 2016
      • 0 Comments
      “ASK THE LEAGUE” – NAMING A GAME

      SETH: I think game titles are a bit of an art form. I like the title to convey the feel and spirit of the game, evoke the setting. A good…

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      DESIGNING A WORD GAME: SPELLING IT OUT
      • Brad BrooksBrad Brooks
      • CATAN
      • GAME DESIGN
      • March 2, 2016
      • 0 Comments
      DESIGNING A WORD GAME: SPELLING IT OUT

      The idea for my word game, Letter Tycoon, came quickly. I didn’t study what made for a good word game experience and then craft a mechanic to exploit it. I just…

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      FEED YOUR EARS
      • Brad BrooksBrad Brooks
      • BOARD GAMES
      • BOARD GAMES INSIDER
      • October 16, 2015
      • 0 Comments
      FEED YOUR EARS

      Output requires input. I generally have an hour or two of commute time each day and so my input of choice is podcasts. Fortunately for the boardgame-inclined there are many…

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      MEMORABLE GAMES
      • Brad BrooksBrad Brooks
      • BATTLESTAR GALACRICA
      • GAME GROUPS
      • July 10, 2015
      • 0 Comments
      MEMORABLE GAMES

      Everyone (I assume, but go with me here) has at least one memorable game session – a play of a game that sticks in your memory and comes up years…

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      ORCCON EXPERIENCES
      • Brad BrooksBrad Brooks
      • CONCORDIA
      • CONVENTIONS
      • March 30, 2015
      • 0 Comments
      ORCCON EXPERIENCES

      Orccon is a regional convention held in Los Angeles on President’s Day weekend. Several league members were in attendance and we share their experiences here. Norv: I attended Orccon on Saturday…

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      FUN DENSITY AND COLONOSCOPIES
      • Brad BrooksBrad Brooks
      • ENDINGS
      • FUN DENSITY
      • March 9, 2015
      • 0 Comments
      FUN DENSITY AND COLONOSCOPIES

      DENSITY = MASS DIVIDED BY VOLUME FUN DENSITY = ENJOYMENT DIVIDED BY PLAY TIME At some point in my adult life time became the resource in shortage. Consequently, I wanted to maximize…

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      “ASK THE LEAGUE” – WHEN DO YOU STOP?
      • Brad BrooksBrad Brooks
      • ABANDON
      • ADVICE
      • January 23, 2015
      • 0 Comments
      “ASK THE LEAGUE” – WHEN DO YOU STOP?

      When do you know it’s time to shelve a game you’ve been developing? See what the members of the league say and share your own thoughts below in the comments!…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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