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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag WORKER PLACEMENT

      1. Home
      2. TIPS FOR DESIGNING HEAVIER GAMES
      TIPS FOR DESIGNING HEAVIER GAMES
      • Scott CaputoScott Caputo
      • CATAN
      • DECISION MAKING
      • February 9, 2017
      • 0 Comments
      TIPS FOR DESIGNING HEAVIER GAMES

      Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new co-design with fellow Leaguer, Luke…

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      GOOD GAMES – HARD CHOICES
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • ENGINE BUILDING
      • April 4, 2016
      • 0 Comments
      GOOD GAMES – HARD CHOICES

      In this piece, I discuss creating decision points in games that create satisfying yet tough decisions for players, drawing from my experience working on The Manhattan Project: Energy Empire. I am…

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      THE STORY BEHIND THE MANHATTAN PROJECT: ENERGY EMPIRE
      • adminadmin
      • DESIGNER DIARY
      • DEVELOPMENT
      • March 16, 2016
      • 0 Comments
      THE STORY BEHIND THE MANHATTAN PROJECT: ENERGY EMPIRE

      Luke Laurie, member of the League of Gamemakers, was interviewed by Dan and Brian over at the Doxcast. This insightful interview goes behind the scenes into story behind The Manhattan Project: Energy…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 4: ENERGY EMPIRE
      • Luke LaurieLuke Laurie
      • KICKSTARTER
      • MINION GAMES
      • March 9, 2016
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 4: ENERGY EMPIRE

      Two years ago, in April of 2014, I started this series on the League of Gamemakers. At the time, I had already begun the game that would eventually become The Manhattan Project: Energy…

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      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US
      • Mark MajorMark Major
      • AMERITRASH
      • BIDDING
      • October 28, 2015
      • 0 Comments
      EURO AND AMERITRASH: WHY BLANKET TERMINOLOGY IS HURTING US

      You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you what kind of game it…

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      DESIGNING ACTION SELECTION MECHANICS – HENGES OF STONE, PART 1
      • Luke LaurieLuke Laurie
      • ACTION SELECTION
      • DESIGN
      • January 19, 2015
      • 0 Comments
      DESIGNING ACTION SELECTION MECHANICS – HENGES OF STONE, PART 1

      (This series will chronicle the design and development of Henges of Stone in conjunction with youtube videos, until the game is eventually published… or abandoned.) In spite of my previous…

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      STEAL THIS GAME IDEA!
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • CREATIVITY
      • November 12, 2014
      • 0 Comments
      STEAL THIS GAME IDEA!

      We game designers are creative people, often to the point that we have WAY too many ideas to be able to see them all become reality. So, why not share…

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      FLEXIBLE, NOT INDECISIVE
      • Norv BrooksNorv Brooks
      • BREAKING NEWS
      • DESIGN DIARY
      • October 6, 2014
      • 0 Comments
      FLEXIBLE, NOT INDECISIVE

      From the initial game design inspiration through the many stages of development, flexibility is needed to end up with a successful, fun and well designed game. IF YOU THINK YOUR INITIAL GAME…

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      REFINING YOUR GAME
      • Luke LaurieLuke Laurie
      • ASKING FOR TROBILS
      • GAME DESIGN
      • May 2, 2014
      • 0 Comments
      REFINING YOUR GAME

      This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game design, but it draws specific…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1
      • Luke LaurieLuke Laurie
      • BOARD GAME
      • BOARDGAMEGEEK
      • April 18, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1

      DO YOU WANT TO DESIGN A WORKER PLACEMENT GAME? Are you working on a design, but want to make it better? Would you like to get tips from successful designers?…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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