Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new…
In this piece, I discuss creating decision points in games that create satisfying yet tough decisions for players, drawing from my experience working on The…
Luke Laurie, member of the League of Gamemakers, was interviewed by Dan and Brian over at the Doxcast. This insightful interview goes behind the scenes…
Two years ago, in April of 2014, I started this series on the League of Gamemakers. At the time, I had already begun the game…
You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you…
(This series will chronicle the design and development of Henges of Stone in conjunction with youtube videos, until the game is eventually published… or abandoned.)…
We game designers are creative people, often to the point that we have WAY too many ideas to be able to see them all become…
From the initial game design inspiration through the many stages of development, flexibility is needed to end up with a successful, fun and well designed…
This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game…
Do you want to design a worker placement game? Are you working on a design, but want to make it better? Would you like to…