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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Scott Caputo

      1. Home
      2. GOING BACK TO GENCON
      GOING BACK TO GENCON
      • Scott CaputoScott Caputo
      • BEZIER GAMES
      • CONVENTIONS
      • August 2, 2017
      • 0 Comments
      GOING BACK TO GENCON

      8 years ago, my newlywed wife, Melissa, surprised me with a trip to GenCon for my birthday. It was a truly amazing gift.   My first published game, Kachina, was being…

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      THE LONG WINDING JOURNEY OF WHISTLE STOP
      • Scott CaputoScott Caputo
      • BEZIER GAMES
      • BLOG POSTS
      • March 22, 2017
      • 0 Comments
      THE LONG WINDING JOURNEY OF WHISTLE STOP

      A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at GenCon this year.   For those…

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      MR. BOARD GAMES: INTERVIEW WITH DALE YU, EDITOR, REVIEWER, DESIGNER AND DEVELOPER
      • Scott CaputoScott Caputo
      • DALE YU
      • DOMINION
      • March 8, 2017
      • 0 Comments
      MR. BOARD GAMES: INTERVIEW WITH DALE YU, EDITOR, REVIEWER, DESIGNER AND DEVELOPER

      Maybe no one in the board game industry has worn as many different hats as Dale Yu. He is the Editor in Chief of OpinionatedGamers.com, one of the best board game…

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      GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK
      • Scott CaputoScott Caputo
      • COOPERATIVE GAMES
      • FEEDBACK
      • February 16, 2017
      • 0 Comments
      GAMES OF EMOTION: INTERVIEW WITH GAME DESIGNER, MATT LEACOCK

      Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed by the success of his…

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      TIPS FOR DESIGNING HEAVIER GAMES
      • Scott CaputoScott Caputo
      • CATAN
      • DECISION MAKING
      • February 9, 2017
      • 0 Comments
      TIPS FOR DESIGNING HEAVIER GAMES

      Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new co-design with fellow Leaguer, Luke…

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      BUILDING GAMES TOGETHER: INTERVIEW WITH GAME DESIGNER SEN-FOONG LIM
      • Scott CaputoScott Caputo
      • AKROTIRI
      • belfort
      • November 2, 2016
      • 0 Comments
      BUILDING GAMES TOGETHER: INTERVIEW WITH GAME DESIGNER SEN-FOONG LIM

      Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…

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      THE GAME IN THE MUSEUM
      • Scott CaputoScott Caputo
      • BAGH CHAL
      • CAROLUS MAGNUS
      • August 29, 2016
      • 0 Comments
      THE GAME IN THE MUSEUM

      Ok, I must confess I love to buy games. I especially enjoy buying the unexpected game in the unexpected place. Almost twenty years ago, I was perusing a global arts…

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      THE GAME THAT WON’T GET PUBLISHED
      • Scott CaputoScott Caputo
      • DESIGN LESSONS
      • JAY TUMMELSON
      • August 3, 2016
      • 0 Comments
      THE GAME THAT WON’T GET PUBLISHED

      I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All of the contestants and our friends…

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      DEEP DISCUSSIONS: INTERVIEW WITH DOUG GARRETT, VETERAN BOARD GAME PODCASTER
      • Scott CaputoScott Caputo
      • BOARD GAME REVIEWS
      • GARRETTS GAMES AND GEEKINESS
      • July 18, 2016
      • 0 Comments
      DEEP DISCUSSIONS: INTERVIEW WITH DOUG GARRETT, VETERAN BOARD GAME PODCASTER

      Doug Garrett, podcaster of Garrett’s Games and Geekiness, has been sitting down to discuss games with his wife, Shelley, since January 2006 for a staggering 522 episodes. His podcast was nominated…

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      THE BEST GAME I EVER DESIGNED
      • Scott CaputoScott Caputo
      • BEST GAMES ARE YET TO BE MADE
      • BOARD GAMES
      • June 20, 2016
      • 0 Comments
      THE BEST GAME I EVER DESIGNED

      When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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