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    • TOPICS
      • Designing
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DEVELOPMENT

      1. Home
      2. RISE OF TRIBES: THE PATH TO A BETTER GAME
      RISE OF TRIBES: THE PATH TO A BETTER GAME
      • Brad BrooksBrad Brooks
      • ACTION SELECTION
      • DESIGN LANDMARK
      • April 26, 2017
      • 0 Comments
      RISE OF TRIBES: THE PATH TO A BETTER GAME

      A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…

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      MR. BOARD GAMES: INTERVIEW WITH DALE YU, EDITOR, REVIEWER, DESIGNER AND DEVELOPER
      • Scott CaputoScott Caputo
      • DALE YU
      • DOMINION
      • March 8, 2017
      • 0 Comments
      MR. BOARD GAMES: INTERVIEW WITH DALE YU, EDITOR, REVIEWER, DESIGNER AND DEVELOPER

      Maybe no one in the board game industry has worn as many different hats as Dale Yu. He is the Editor in Chief of OpinionatedGamers.com, one of the best board game…

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      HOW TO DESIGN TIE-BREAKERS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • DESIGN
      • September 12, 2016
      • 0 Comments
      HOW TO DESIGN TIE-BREAKERS

      There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…

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      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      • JR HONEYCUTTJR HONEYCUTT
      • GAME DEVELOPMENT
      • MECHANICS
      • July 8, 2016
      • 0 Comments
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL

      Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…

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      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • May 30, 2016
      • 0 Comments
      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES

      What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…

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      DESIGNING OUTSIDE YOURSELF
      • Mark MajorMark Major
      • ADVICE
      • DESIGN
      • April 20, 2016
      • 0 Comments
      DESIGNING OUTSIDE YOURSELF

      A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…

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      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • September 16, 2015
      • 0 Comments
      ON THE CAMPAIGN TRAIL WITH CAMPAIGN TRAIL

      I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…

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      THE LEAGUE RUNDOWN: JULY AND AUGUST AND/OR GENCON!
      • Scott CaputoScott Caputo
      • DESIGNERS
      • GAME CONVENTIONS
      • September 11, 2015
      • 0 Comments
      THE LEAGUE RUNDOWN: JULY AND AUGUST AND/OR GENCON!

      WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS PROJECTS: My July was dominated by the behemoth known as GenCon. It was my…

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      TOP 3 TIPS FOR PREPPING PROTOTYPES FOR REVIEWERS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAME REVIEWS
      • September 9, 2015
      • 0 Comments
      TOP 3 TIPS FOR PREPPING PROTOTYPES FOR REVIEWERS

      One of the most important parts of your Kickstarter preparation is sending your prototype out for review. A review is one of the best ways for potential backers to know…

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      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE
      • Jeff CorneliusJeff Cornelius
      • BALANCE
      • COSMIC WOMBAT GAMES
      • August 26, 2015
      • 0 Comments
      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE

      “I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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