Rise of Tribes: The Path to a Better Game

Rise of Tribes: The Path to a Better Game

A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization…

Flexible, not Indecisive

Flexible, not Indecisive

From the initial game design inspiration through the many stages of development, flexibility is needed to end up with a successful, fun and well designed…

Choosing Your Design Landmark

Choosing Your Design Landmark

So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a…