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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Stephen DeBaun

      1. Home
      2. GO BIG OR GO HOME: RUNNING AN AWESOME EVENT AT A CON
      GO BIG OR GO HOME: RUNNING AN AWESOME EVENT AT A CON
      • Stephen DeBaunStephen DeBaun
      • ARS VICTOR
      • CONVENTIONS
      • August 27, 2014
      • 0 Comments
      GO BIG OR GO HOME: RUNNING AN AWESOME EVENT AT A CON

      Ever wondered about what it takes to run a big event for your game? With less than a week before our big $500 cash prize tournament happens at Pacificon, it’s the…

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      EXPAND DIFFERENT: HAVE MORE FUN BY REDUCING CHOICES
      • Stephen DeBaunStephen DeBaun
      • ARS VICTOR
      • CAMPAIGNS
      • August 4, 2014
      • 0 Comments
      EXPAND DIFFERENT: HAVE MORE FUN BY REDUCING CHOICES

      I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during my design of Ars Victor: Tour…

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      FINE-TUNING SCORING ON HUNDRED KINGS WAR
      • Stephen DeBaunStephen DeBaun
      • BOARD GAME
      • DESIGN
      • July 14, 2014
      • 0 Comments
      FINE-TUNING SCORING ON HUNDRED KINGS WAR

      Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with when I’m up to my…

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      CHOOSING YOUR DESIGN LANDMARK
      • Stephen DeBaunStephen DeBaun
      • DESIGN LANDMARK
      • DESIGN PROCESS
      • May 16, 2014
      • 0 Comments
      CHOOSING YOUR DESIGN LANDMARK

      So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a few people over to sit…

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      ADDING OPPORTUNITY COSTS: ARMY BUILDING IN ARS VICTOR
      • Stephen DeBaunStephen DeBaun
      • DESIGN
      • DESIGNER
      • March 24, 2014
      • 0 Comments
      ADDING OPPORTUNITY COSTS: ARMY BUILDING IN ARS VICTOR

      This is the second article I’ve written that talks about some cool mechanics I discovered while designing Ars Victor. You can read the first one at: Building Tension: The Ars…

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      • Stephen DeBaunStephen DeBaun
      • DESIGN
      • DESIGNER
      • March 5, 2014
      • 0 Comments
      BUILDING TENSION: THE ARS VICTOR GLORY TRACK

      Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…

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      EXPLORING GAME CONFIGURATIONS WITH PYTHON SCRIPTING
      • Stephen DeBaunStephen DeBaun
      • GAME DESIGN
      • MONTE CARLO
      • January 31, 2014
      • 0 Comments
      EXPLORING GAME CONFIGURATIONS WITH PYTHON SCRIPTING

      I recently did some quick Python scripting to help with a design I’m working on. It’s a board game, not a computer game — but I was able to write some short…

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      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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