Go Big Or Go Home: Running an Awesome Event at a Con

Go Big Or Go Home: Running an Awesome Event at a Con

Ever wondered about what it takes to run a big event for your game? With less than a week before our big $500 cash prize…

Expand Different: Have More Fun by Reducing Choices

Expand Different: Have More Fun by Reducing Choices

I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during…

Fine-tuning Scoring on Hundred Kings War

Fine-tuning Scoring on Hundred Kings War

Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with…

Choosing Your Design Landmark

Choosing Your Design Landmark

So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a…

Adding Opportunity Costs: Army Building in Ars Victor

Adding Opportunity Costs: Army Building in Ars Victor

The opportunity cost of grinding your opponent into hamburger is that you will not make OSHA happy. This is the second article I’ve written that…

Building Tension: The Ars Victor Glory Track

Building Tension: The Ars Victor Glory Track

A good game will make you feel like these guys. No, not fabulous. UNDER PRESSURE. Get it? Tension: the uncertainty gap. The distance between desire…

Exploring Game Configurations with Python Scripting

Exploring Game Configurations with Python Scripting

I recently did some quick Python scripting to help with a design I’m working on. It’s a board game, not a computer game — but…