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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag INSPIRATION

      1. Home
      2. RISE OF TRIBES: THE PATH TO A BETTER GAME
      RISE OF TRIBES: THE PATH TO A BETTER GAME
      • Brad BrooksBrad Brooks
      • ACTION SELECTION
      • DESIGN LANDMARK
      • April 26, 2017
      • 0 Comments
      RISE OF TRIBES: THE PATH TO A BETTER GAME

      A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…

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      PLAY IT FORWARD: GAMEMAKERS
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • COLLABORATION
      • April 29, 2016
      • 0 Comments
      PLAY IT FORWARD: GAMEMAKERS

      I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start with lots of chat. I got…

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      DESIGNING OUTSIDE YOURSELF
      • Mark MajorMark Major
      • ADVICE
      • DESIGN
      • April 20, 2016
      • 0 Comments
      DESIGNING OUTSIDE YOURSELF

      A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…

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      AM I PROFESSIONAL?
      • Michael DomenyMichael Domeny
      • AMATEUR
      • DISCIPLINE
      • March 21, 2016
      • 0 Comments
      AM I PROFESSIONAL?

      How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a publisher pick up your design?…

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      STEAL THIS GAME IDEA!!
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • COLLABORATION
      • October 26, 2015
      • 0 Comments
      STEAL THIS GAME IDEA!!

      Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles on the League of Gamemakers,…

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      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 25, 2015
      • 0 Comments
      GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2

      Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…

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      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 18, 2015
      • 0 Comments
      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER

      I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 1
      • Kelsey DomenyKelsey Domeny
      • CONTESTS
      • DESIGN CONTESTS
      • February 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 1

      Part 1 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — Debate has been lively here at the League…

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      IT TAKES TWO TO MAKE A GAME GO RIGHT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CODESIGNING A GAME
      • January 16, 2015
      • 0 Comments
      IT TAKES TWO TO MAKE A GAME GO RIGHT

      Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website, read her thoughts on other people’s games…

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      ARE YOU READY FOR SOME FOOTBALL?!
      • Jeff CorneliusJeff Cornelius
      • FOOTBALL
      • GAME DESIGN
      • November 24, 2014
      • 0 Comments
      ARE YOU READY FOR SOME FOOTBALL?!

      It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe playing some games, and if…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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