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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Playtesting

      1. Home
      2. Archive by category "Playtesting"
      FINDING BALANCE BEFORE PLAYTESTING
      • Christian StrainChristian Strain
      • BALANCE
      • BOARDGAME
      • October 26, 2017
      • 0 Comments
      FINDING BALANCE BEFORE PLAYTESTING

      How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…

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      DO DILIGENCE!
      • Seth JaffeeSeth Jaffee
      • BOARD GAMES
      • DESIGN
      • January 11, 2017
      • 0 Comments
      DO DILIGENCE!

      When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…

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      WHAT’S YOUR PUZZLE?
      • Teale FristoeTeale Fristoe
      • BOARDGAMES
      • GAME DESIGN
      • October 18, 2016
      • 0 Comments
      WHAT’S YOUR PUZZLE?

      While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals…

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      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • DESIGN
      • August 24, 2016
      • 0 Comments
      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER

      Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…

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      INDIE LESSONS: ATARI QA
      • Eduardo BarafEduardo Baraf
      • EDO
      • INDIE
      • August 12, 2016
      • 0 Comments
      INDIE LESSONS: ATARI QA

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

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      PACIFICON PROTOSPIEL
      • Luke LaurieLuke Laurie
      • DESIGNING
      • NETWORKING
      • August 5, 2016
      • 0 Comments
      PACIFICON PROTOSPIEL

      HTTPS://BIT.LY/PACIFICPROTO   You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…

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      TAKING AUDIO FEEDBACK
      • Teale FristoeTeale Fristoe
      • ADVICE
      • COLLABORATION
      • July 20, 2016
      • 0 Comments
      TAKING AUDIO FEEDBACK

      Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego.…

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      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL
      • JR HONEYCUTTJR HONEYCUTT
      • GAME DEVELOPMENT
      • MECHANICS
      • July 8, 2016
      • 0 Comments
      FIVE THINGS I LEARNED WHILE DEVELOPING SEAFALL

      Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…

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      KICKSTARTER ADVANCED: ONLINE MASS PLAYTESTS
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • June 3, 2016
      • 0 Comments
      KICKSTARTER ADVANCED: ONLINE MASS PLAYTESTS

      Do you believe in your game? Are your rules ready for prime time? Are those systems balanced? This is one sure way to find out! This video is about running…

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      POLYSPIEL AT POLYCON, PLAYTESTING IN SAN LUIS OBISPO, CA
      • Luke LaurieLuke Laurie
      • May 6, 2016
      • 0 Comments
      POLYSPIEL AT POLYCON, PLAYTESTING IN SAN LUIS OBISPO, CA

      POLYSPIEL AT POLYCON June 17-19, 2016 Cal Poly University Union On Facebook: https://bit.ly/PacificProto For more Info: [email protected] Held annually at Cal Poly, San Luis Obispo, in the heart of California’s Central Coast,…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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