How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide…
While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I…
https://bit.ly/PacificProto You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day…
Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in…
Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set…
Do you believe in your game? Are your rules ready for prime time? Are those systems balanced? This is one sure way to find out!…
Polyspiel at Polycon June 17-19, 2016 Cal Poly University Union On Facebook: https://bit.ly/PacificProto For more Info: LukeLaurieGames@gmail.com Held annually at Cal Poly, San Luis Obispo,…