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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Christian Strain

      1. Home
      2. FINDING BALANCE BEFORE PLAYTESTING
      FINDING BALANCE BEFORE PLAYTESTING
      • Christian StrainChristian Strain
      • BALANCE
      • BOARDGAME
      • October 26, 2017
      • 0 Comments
      FINDING BALANCE BEFORE PLAYTESTING

      How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…

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      RETHINKING GRAPHIC DESIGN
      • Christian StrainChristian Strain
      • ART
      • BOARD
      • April 6, 2016
      • 0 Comments
      RETHINKING GRAPHIC DESIGN

      I’ve been a Graphic Designer for 14 years and a Boardgame Designer for almost 4 years. Most Boardgame Designers who are working towards a Kickstarter project have the attitude that…

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      THE RIGHT TYPE OF FUN FOR YOUR GAME
      • Christian StrainChristian Strain
      • BOARD GAMES
      • BUILDING
      • February 3, 2016
      • 0 Comments
      THE RIGHT TYPE OF FUN FOR YOUR GAME

      Game designers approach games in their own way. The goal, however, is essentially the same; make something fun. It’s easy to get caught up in mechanics or theme and fail…

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      DESIGNING BOARDGAMES EFFICIENTLY FOR COST
      • Christian StrainChristian Strain
      • BOARDGAMES
      • CARDS
      • October 30, 2015
      • 0 Comments
      DESIGNING BOARDGAMES EFFICIENTLY FOR COST

      Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a game design to a publisher,…

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      STRETCH GOALS, WHO NEEDS ‘EM
      • Christian StrainChristian Strain
      • ASKING FOR TROBILS
      • BOARD GAMES
      • August 5, 2015
      • 0 Comments
      STRETCH GOALS, WHO NEEDS ‘EM

      The next Kickstarter from Kraken Games, Flippin Monsters, will not feature any Stretch Goals. There’s been an overwhelming attitude lately among creators that Stretch Goals are an absolute must. Backers expect…

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      DEALING WITH BAD APPLES
      • Christian StrainChristian Strain
      • ADVICE
      • ANGRY GAMERS
      • June 19, 2015
      • 0 Comments
      DEALING WITH BAD APPLES

      One of the best things about being in the boardgame hobby is how inclusive and accepting everyone is. Every time I play a game at conventions or new groups I’m…

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      DEMOING AT THE FIRST BGG FAMILY CON
      • Christian StrainChristian Strain
      • ASKING FOR TROBILS
      • BGGFAM
      • May 27, 2015
      • 0 Comments
      DEMOING AT THE FIRST BGG FAMILY CON

      A few weeks ago I was asked by our good friend and publisher, Peter Vaughan of Squirmy Beast and Ad Magic/Breaking Games if I could demo Letter Tycoon at BoardGameGeek Family Con that ended just this…

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      DESIGNING FIVE TRIBES
      • Christian StrainChristian Strain
      • ABYSS
      • BOARDGAMES
      • April 22, 2015
      • 0 Comments
      DESIGNING FIVE TRIBES

      One of the many benefits of being in the League of Gamemakers is talking with other designers. I asked designer, Bruno Cathala, if he’d like to answer a few questions…

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      STEPPING UP YOUR GAME’S THEME
      • Christian StrainChristian Strain
      • ABYSS
      • BRUNO CATHALA
      • December 1, 2014
      • 0 Comments
      STEPPING UP YOUR GAME’S THEME

      Kickstarter has gone through some significant changes over the last couple of years, and as a result, the boardgaming industry has as a whole. The biggest change is the amount…

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      REFLECTIONS #3: THE FACE OF SUCCESS
      • Christian StrainChristian Strain
      • ADVICE
      • ASKING FOR TROBILS
      • October 17, 2014
      • 0 Comments
      REFLECTIONS #3: THE FACE OF SUCCESS

      Running a Kickstarter campaign can be a constant battle against negativity. When Asking for Trobils finally reached funding, I was elated, but that feeling didn’t last very long. It wasn’t more than…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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