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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag THEME

      1. Home
      2. FRIDAY GAME BREAK: THEME VS. MECHANICS
      FRIDAY GAME BREAK: THEME VS. MECHANICS
      • Jasmine DavisJasmine Davis
      • BOARDGAMES
      • DEBATE
      • June 24, 2016
      • 0 Comments
      FRIDAY GAME BREAK: THEME VS. MECHANICS

      There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen,…

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      MECHANICS AND THEME: THE BEST OF FRIENDS!
      • Eduardo BarafEduardo Baraf
      • EDO
      • LEAGUE VIDEOS
      • May 4, 2016
      • 0 Comments
      MECHANICS AND THEME: THE BEST OF FRIENDS!

      Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins me to discuss what Designers…

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      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • February 22, 2016
      • 0 Comments
      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY

      I HAVE ALWAYS BEEN A LOVER OF MECHANICS. For as long as I can remember, I have felt the pull of new and exciting ways to take actions, of intricate…

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      PAST, PRESENT AND FUTURE BLOG
      • Peter VaughanPeter Vaughan
      • GAME DESIGN
      • LEAGUE OF GAMEMAKERS
      • November 9, 2015
      • 0 Comments
      PAST, PRESENT AND FUTURE BLOG

      Last week I managed my past selves both in a fun time travel worker placement prototype by Aaron Vanderbeek and also in a recently published Scott Almes design from Eagle…

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      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY
      • Jasmine DavisJasmine Davis
      • BALANCE
      • BEARANOIA
      • October 5, 2015
      • 0 Comments
      ONE OF YOU IS A BEAR: A BEARANOIA DESIGN DIARY

      My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 2
      • Kelsey DomenyKelsey Domeny
      • BALANCE
      • CIVILIZATION BUILDING
      • February 16, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 2

      Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…

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      “FARMPOCALYPSE PIRATE NINJAS”: MAKING MASH-UP THEMES WORK
      • Christina MajorChristina Major
      • ASYMMETRIC DESIGN
      • BRAINS GRAINS AND TRAINS
      • February 9, 2015
      • 0 Comments
      “FARMPOCALYPSE PIRATE NINJAS”: MAKING MASH-UP THEMES WORK

      It’s not easy standing out as a mash-up game. Mark and I have been testing and demoing our flagship game Zerpang! since 2006. Back then, we were Catan-casual gamers and had no…

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      COMPONENT FIRST: A DESIGN CHALLENGE PART 1
      • Kelsey DomenyKelsey Domeny
      • CONTESTS
      • DESIGN CONTESTS
      • February 2, 2015
      • 0 Comments
      COMPONENT FIRST: A DESIGN CHALLENGE PART 1

      Part 1 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — Debate has been lively here at the League…

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      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN
      • Mark MajorMark Major
      • BOARD GAMES
      • DESIGN DEFAULTS
      • January 21, 2015
      • 0 Comments
      SUBTEXT AND THE DANGERS OF DEFAULT DESIGN

      WHAT IS DEFAULT DESIGN? Default design is a body of design choices, particularly thematic, that you don’t think about. You include them in your game design because they’re prevalent in other…

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      FINDING HARMONY BY CHANGING A THEME
      • Guest AuthorGuest Author
      • CARDS
      • CHINESE
      • October 8, 2014
      • 0 Comments
      FINDING HARMONY BY CHANGING A THEME

      This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game about flowers to become the beautiful game…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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