There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen, because this rant is gonna take awhile. This week, we’re showcasing some of our favorite articles on this epic battle.

So happy Friday – a few of our posts to tide you over until the weekend!

MAKE THE MOST OF MECHANICS

Edo explores five of his favorite recent game mechanics.

Even within the world of mechanics, there are still debates to be had. Scott explores which is better: Dice or cards?

Luke doesn’t mince words. Here’s why he says mechanics are more important than theme.

THE THEME’S THE THING

Even the best of themes can need work. And themes that aren’t the best? Well, Randy Hoyt explains why and how Lanterns got a retheme.

Leaning into the originality of your theme can help a game shine. Chris Strain shows how Abyss did it.

And of course, Peter takes issue with Luke’s stance on mechanics vs. theme. He thinks a theme can make your game stronger.

WHY CAN’T WE JUST BE FRIENDS?

Edo thinks this battle is silly. Theme and mechanics are friends!

Mark questions if this should even be a battle at all. See why he thinks it’s a false dichotomy.

Which side do you land on? Tell us in the comments and we’re SURE somebody from The Other Side will debate you.