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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag PROTOSPIEL

      1. Home
      2. GAME ELEMENTS AND STRANGE RITUALS
      GAME ELEMENTS AND STRANGE RITUALS
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME DESIGN
      • November 2, 2017
      • 0 Comments
      GAME ELEMENTS AND STRANGE RITUALS

      Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix those problems. The initial vision…

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      RAYGUNS AND ROCKETSHIPS
      • Guest AuthorGuest Author
      • BRYAN
      • IDW
      • May 3, 2017
      • 0 Comments
      RAYGUNS AND ROCKETSHIPS

      Introduction by Luke Laurie Our regular readers may remember a feature in which guest author Bryan Merlonghi described his experience entering the tabletop game industry through playtesting events and his…

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      MAXIMIZING A PROTOSPIEL
      • Eduardo BarafEduardo Baraf
      • DESIGNING
      • EDO
      • April 21, 2017
      • 0 Comments
      MAXIMIZING A PROTOSPIEL

      Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next protospiel. MAXIMIZING A PROTOSPIEL

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      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER
      • Luke LaurieLuke Laurie
      • ADVICE
      • DESIGN
      • November 10, 2016
      • 0 Comments
      TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER

      1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…

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      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • DESIGN
      • August 24, 2016
      • 0 Comments
      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER

      Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…

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      PACIFICON PROTOSPIEL
      • Luke LaurieLuke Laurie
      • DESIGNING
      • NETWORKING
      • August 5, 2016
      • 0 Comments
      PACIFICON PROTOSPIEL

      HTTPS://BIT.LY/PACIFICPROTO   You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…

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      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • Norv BrooksNorv Brooks
      • GAMES
      • PLAYTESTING
      • June 22, 2016
      • 0 Comments
      ARE YOUR PROTOTYPES GOOD ENOUGH?

      Building prototypes is time consuming, tedious, and often expensive. So, you might be wondering: How good does your prototype have to be? How much money should you be spending? And…

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      GO TO CONS! DUNDRACON PROTOSPIEL #1
      • Luke LaurieLuke Laurie
      • DESIGN
      • DUNDRACON
      • February 19, 2016
      • 0 Comments
      GO TO CONS! DUNDRACON PROTOSPIEL #1

      Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…

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      CUTTHROAT KINGDOMS GOES TO GEN CON
      • Guest AuthorGuest Author
      • CUTTHROAT KINGDOMS
      • GEN CON
      • August 10, 2015
      • 0 Comments
      CUTTHROAT KINGDOMS GOES TO GEN CON

      Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed sessions of his game, Cutthroat Kingdoms. At the…

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      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA
      • Luke LaurieLuke Laurie
      • CELESTISPIEL
      • CELSTICON
      • July 31, 2015
      • 0 Comments
      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA

      Are you a game designer looking for more opportunities to test your games? Do you want to get meaningful feedback to make improvements to your games? Do you want to…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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