Designing Boardgames Efficiently for Cost

Designing Boardgames Efficiently for Cost

Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a…

Mechanics Face Off: Dice vs. Cards

Mechanics Face Off: Dice vs. Cards

In my day job, I design casino games, so I spend a lot of time around cards, dice, and other instruments of randomness. Rolling a…

Finding Harmony by Changing a Theme

Finding Harmony by Changing a Theme

This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game…

What’s in Your Prototyping Collection?

What’s in Your Prototyping Collection?

Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or…