Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a…
In my day job, I design casino games, so I spend a lot of time around cards, dice, and other instruments of randomness. Rolling a…
This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game…
Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or…