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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Playtesting

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      2. Archive by category "Playtesting"
      UNPUB-IN-REVIEW HAIKU
      • Michael DomenyMichael Domeny
      • CHIPOTLE
      • DESIGN
      • April 15, 2016
      • 0 Comments
      UNPUB-IN-REVIEW HAIKU

      Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide you a zen-like respite from the mental strain of…

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      TESTING, 1… 2… 3…
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • BOARD GAMES
      • April 13, 2016
      • 0 Comments
      TESTING, 1… 2… 3…

      The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…

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      FIX THE PROBLEM, NOT THE SYMPTOM!
      • Seth JaffeeSeth Jaffee
      • EMINENT DOMAIN
      • GAME DESIGN
      • March 30, 2016
      • 0 Comments
      FIX THE PROBLEM, NOT THE SYMPTOM!

      Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game — but if the same…

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      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU
      • Scott CaputoScott Caputo
      • ADVICE
      • GAME DESIGN
      • March 14, 2016
      • 0 Comments
      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU

      The playtest of my Secret Game X (which is in development with a publisher) seemed to be going well enough. The three other players asked questions, made big plays and…

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      GO TO CONS! DUNDRACON PROTOSPIEL #1
      • Luke LaurieLuke Laurie
      • DESIGN
      • DUNDRACON
      • February 19, 2016
      • 0 Comments
      GO TO CONS! DUNDRACON PROTOSPIEL #1

      Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…

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      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS
      • Guest AuthorGuest Author
      • ADVICE
      • CONSTRUCTIVE CRITICISM
      • November 11, 2015
      • 0 Comments
      FEEDBACK FRENZY: HOW TO (GRACEFULLY!) OFFER YOUR THOUGHTS

      Guest post by Pete Butler-Davis. From Jasmine: As game designers, my husband Pete and I have been in a position to receive a LOT of feedback – some good, and some very,…

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      PLAYTEST TACTIC: THE STRESS TEST
      • Michael DomenyMichael Domeny
      • BOARD GAMES
      • HEART
      • October 14, 2015
      • 0 Comments
      PLAYTEST TACTIC: THE STRESS TEST

      To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence you to a vigorous run…

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      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA
      • Luke LaurieLuke Laurie
      • CELESTISPIEL
      • CELSTICON
      • July 31, 2015
      • 0 Comments
      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA

      Are you a game designer looking for more opportunities to test your games? Do you want to get meaningful feedback to make improvements to your games? Do you want to…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      PLAYING WITH YOURSELF
      • Teale FristoeTeale Fristoe
      • ADVICE
      • BALANCE
      • June 3, 2015
      • 0 Comments
      PLAYING WITH YOURSELF

      There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…

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      Posts pagination

      1 2 3
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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