Depth and Complexity of Design – with Randy Hoyt of Foxtrot Games

Depth and Complexity of Design – with Randy Hoyt of Foxtrot Games

Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the…

Unpub-in-Review Haiku

Unpub-in-Review Haiku

Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide…

Am I Professional?

Am I Professional?

How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a…

Game Design Connection – Tips from Play Writing

Game Design Connection – Tips from Play Writing

s a lover of the arts, I’m always fascinated when themes, ideas, and processes translate from one genre to another. Being a student of one…

The Incubation Period

The Incubation Period

It had been at least a solid week without much progress in one of my designs. I’ll spare you many of the details, but I…

Playtest Tactic: The Stress Test

Playtest Tactic: The Stress Test

To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence…

Designing for the Four Types of Gamers

Designing for the Four Types of Gamers

In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of…

Gaming with Sue, BUTCH, Aimeyj, and Raphael

Gaming with Sue, BUTCH, Aimeyj, and Raphael

Four friends sit down for a marathon night playing My Fantasy Village Is Better Than Yours (never heard of it? It’s okay – me neither….

The Game Name Gauntlet – Help me name my game!

The Game Name Gauntlet – Help me name my game!

Having trouble naming your game? Can’t tell which one of seven variations of your game’s name sounds the best? Listen to them and read them…

Crafting a Live Event Version of your Board Game

Crafting a Live Event Version of your Board Game

For publishers, self-publishers, energetic designers What do you mean by a “live event”? Well, for starters, here’s what I don’t mean. I don’t mean a…

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