Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the…
Last weekend, I had the joy of attending Unpub 6 in Baltimore. In honor of National Haiku Poetry Day (April 17th), and perhaps to provide…
How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a…
s a lover of the arts, I’m always fascinated when themes, ideas, and processes translate from one genre to another. Being a student of one…
It had been at least a solid week without much progress in one of my designs. I’ll spare you many of the details, but I…
To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence…
In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of…
Four friends sit down for a marathon night playing My Fantasy Village Is Better Than Yours (never heard of it? It’s okay – me neither….
Having trouble naming your game? Can’t tell which one of seven variations of your game’s name sounds the best? Listen to them and read them…
For publishers, self-publishers, energetic designers What do you mean by a “live event”? Well, for starters, here’s what I don’t mean. I don’t mean a…