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    League of Gamemakers

    The Best Games Are Yet To Be Made

      All posts by Tom Jolly

      1. Home
      2. PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1
      PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1
      • Tom JollyTom Jolly
      • ADVICE
      • BOARD GAME
      • June 13, 2016
      • 0 Comments
      PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1

      IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…

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      BOOKS, GAMES AND MOVIES; THE VALUE OF ENTERTAINMENT
      • Tom JollyTom Jolly
      • BOOKS
      • DOMINION
      • March 18, 2016
      • 0 Comments
      BOOKS, GAMES AND MOVIES; THE VALUE OF ENTERTAINMENT

      What makes a game worth more than a book or a movie? Humans like to get more bang for the buck. It’s just the way we think. What’s the relative…

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      MAKING SEMI-COOPERATIVE GAMES WORK
      • Tom JollyTom Jolly
      • August 31, 2015
      • 0 Comments
      MAKING SEMI-COOPERATIVE GAMES WORK

      Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s no surprise that the term semi-cooperative…

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      PUZZLES IN GAMES
      • Tom JollyTom Jolly
      • GAME DESIGN
      • MECHANICS
      • July 24, 2015
      • 0 Comments
      PUZZLES IN GAMES

      Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most of these with the aid…

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      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES
      • Tom JollyTom Jolly
      • FAQ
      • GAME DESIGN
      • July 1, 2015
      • 0 Comments
      FAQS, FIDDLINESS, REDUNDANCY, AND HIERARCHY; MUSINGS ON WRITING GAME RULES

      A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…

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      THE NEXT BIG IDEA IN TABLETOP GAMING
      • Tom JollyTom Jolly
      • APPLES TO APPLES
      • BOARDGAMING
      • April 3, 2015
      • 0 Comments
      THE NEXT BIG IDEA IN TABLETOP GAMING

      Okay, first off, this article does not have the next big idea in gaming in it. I mean, it might be here, but only by accident. So don’t go looking…

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      ARTIFICIAL INTELLIGENCE IN BOARD GAMES
      • Tom JollyTom Jolly
      • ACTIVE RESPONSE
      • AI
      • November 5, 2014
      • 0 Comments
      ARTIFICIAL INTELLIGENCE IN BOARD GAMES

      Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows…

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      USING GAME THEORY TO DESIGN GAMES
      • Tom JollyTom Jolly
      • BOARDGAMES
      • DESIGN
      • September 29, 2014
      • 0 Comments
      USING GAME THEORY TO DESIGN GAMES

      Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions to make, can optimize their…

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      A BRIEF HISTORY OF WIZ-WAR
      • Tom JollyTom Jolly
      • July 18, 2014
      • 0 Comments
      A BRIEF HISTORY OF WIZ-WAR

      Wiz-War was, as far as I can remember, the first actual game that I tried to design. Since this was in 1983, I would have been 29 years old. The game…

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      GAME CONTRACT PITFALLS
      • Tom JollyTom Jolly
      • GAME CONTRACT
      • GAME DESIGN
      • June 9, 2014
      • 0 Comments
      GAME CONTRACT PITFALLS

      First and foremost, I am not a lawyer. Contract law is a beast, and if you’re unsure about the wording in a game contract, take it to a contract lawyer.…

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      Posts pagination

      1 2
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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