PATENTS, PROTECTIONS, AND BOARDGAMES – PART 1
IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…
IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…
What makes a game worth more than a book or a movie? Humans like to get more bang for the buck. It’s just the way we think. What’s the relative…
Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s no surprise that the term semi-cooperative…
Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most of these with the aid…
A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…
Okay, first off, this article does not have the next big idea in gaming in it. I mean, it might be here, but only by accident. So don’t go looking…
Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows…
Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions to make, can optimize their…
Wiz-War was, as far as I can remember, the first actual game that I tried to design. Since this was in 1983, I would have been 29 years old. The game…
First and foremost, I am not a lawyer. Contract law is a beast, and if you’re unsure about the wording in a game contract, take it to a contract lawyer.…