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The Best Games Are Yet To Be Made

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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3639 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3813 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3339 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4567 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3438 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23199 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      KICKSTARTER BASICS: 3 DAYS TO LAUNCH!
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • August 19, 2016
      • 0 Comments
      KICKSTARTER BASICS: 3 DAYS TO LAUNCH!

      This is it! Your Kickstarter is launching in just 3 or 4 days. Are you ready? Have you double and triple checked everything? This video is meant to provide a…

      Continue reading
      CUTTHROAT KINGDOMS PART II: LANDING A CONTRACT
      • Guest AuthorGuest Author
      • ADVICE
      • AEG
      • August 16, 2016
      • 0 Comments
      CUTTHROAT KINGDOMS PART II: LANDING A CONTRACT

      Introduction by Luke Laurie At the League, we are fortunate that we get the opportunity to interact with so many interesting, creative people – and in many cases, assist them…

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      JUST ANOTHER MECHANIC MONDAY – II
      • Peter VaughanPeter Vaughan
      • ABOVE AND BELOW
      • BOARD GAMES CASTLES OF MAD KING LUDWIG
      • August 15, 2016
      • 0 Comments
      JUST ANOTHER MECHANIC MONDAY – II

      Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a board game tick? If you…

      Continue reading
      INDIE LESSONS: ATARI QA
      • Eduardo BarafEduardo Baraf
      • EDO
      • INDIE
      • August 12, 2016
      • 0 Comments
      INDIE LESSONS: ATARI QA

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…

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      IS “REBOOT” ALIVE IN BOARD GAME DESIGNS?
      • Norv BrooksNorv Brooks
      • DESIGN DIARY
      • FRANCHISE
      • August 10, 2016
      • 0 Comments
      IS “REBOOT” ALIVE IN BOARD GAME DESIGNS?

      Currently in Television programing the “buzz word” is “Reboot”. The recent airing of a remake of the 1977 9 Emmy winning Roots by Executive Producer Mark Wolper son of the original Roots producer David…

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      WHY DO GAMEMAKERS GO TO GENCON?
      • Luke LaurieLuke Laurie
      • DESIGNERS
      • GAME CONVENTIONS
      • August 8, 2016
      • 0 Comments
      WHY DO GAMEMAKERS GO TO GENCON?

      Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers. What are your thoughts on Gencon?…

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      PACIFICON PROTOSPIEL
      • Luke LaurieLuke Laurie
      • DESIGNING
      • NETWORKING
      • August 5, 2016
      • 0 Comments
      PACIFICON PROTOSPIEL

      HTTPS://BIT.LY/PACIFICPROTO   You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…

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      THE GAME THAT WON’T GET PUBLISHED
      • Scott CaputoScott Caputo
      • DESIGN LESSONS
      • JAY TUMMELSON
      • August 3, 2016
      • 0 Comments
      THE GAME THAT WON’T GET PUBLISHED

      I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All of the contestants and our friends…

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      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS – 2016 EDITION
      • Jeff CorneliusJeff Cornelius
      • August 1, 2016
      • 0 Comments
      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS – 2016 EDITION

      This year’s Gen Con promises to be a lot of fun yet again. Our very own JR Honeycut is once again hosting the Nerd Night for Charity, Breaking Games will have live game…

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      PRODUCT LEAD: RULES OF THUMB
      • Eduardo BarafEduardo Baraf
      • EDO
      • LEADERSHIP
      • July 29, 2016
      • 0 Comments
      PRODUCT LEAD: RULES OF THUMB

      Leading a game team is no easy job. There are countless moving parts, dynamic situations, and a gauntlet of challenges. Here are 10 concepts that have helped me be successful…

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      Posts pagination

      1 … 11 12 13 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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