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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3637 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3810 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3335 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4558 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3436 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23145 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      STEALTHY MATH
      • Teale FristoeTeale Fristoe
      • BOARD GAMES
      • GAME DESIGN
      • September 27, 2016
      • 0 Comments
      STEALTHY MATH

      If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…

      Continue reading
      GETTIN’ FIGGY WITH IT: BOSTON FESTIVAL OF INDIE GAMES 2016
      • Jasmine DavisJasmine Davis
      • September 19, 2016
      • 0 Comments
      GETTIN’ FIGGY WITH IT: BOSTON FESTIVAL OF INDIE GAMES 2016

      We can demo Rocket Cats in Space about eight times in one hour. Eight demos an hour, four people per demo, for eight hours. By the end of the day,…

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      HOW TO DESIGN TIE-BREAKERS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • DESIGN
      • September 12, 2016
      • 0 Comments
      HOW TO DESIGN TIE-BREAKERS

      There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…

      Continue reading
      KICKSTARTER BASICS: 3 DAYS LEFT!
      • Eduardo BarafEduardo Baraf
      • CROWDFUNDING TIPS
      • EDO
      • September 9, 2016
      • 0 Comments
      KICKSTARTER BASICS: 3 DAYS LEFT!

      This is it for realz now! Your Kickstarter is ending in just 3 days. Are you ready? Have you mapped out the last 48hrs? This video is meant to provide…

      Continue reading
      GAME ELEMENTS: CONCLUSION
      • Teale FristoeTeale Fristoe
      • GAME DESIGN
      • MECHANICS
      • September 5, 2016
      • 0 Comments
      GAME ELEMENTS: CONCLUSION

      About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of the more abstract concepts game designers…

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      TOO MANY GAMES, TOO LITTLE TIME
      • Peter VaughanPeter Vaughan
      • BLOGGING
      • BOARD GAMES
      • September 1, 2016
      • 0 Comments
      TOO MANY GAMES, TOO LITTLE TIME

      I can think of five moments in the last week I would like to blog about. Specifically things that would make fun topics here at the League of Gamemakers. A…

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      THE GAME IN THE MUSEUM
      • Scott CaputoScott Caputo
      • BAGH CHAL
      • CAROLUS MAGNUS
      • August 29, 2016
      • 0 Comments
      THE GAME IN THE MUSEUM

      Ok, I must confess I love to buy games. I especially enjoy buying the unexpected game in the unexpected place. Almost twenty years ago, I was perusing a global arts…

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      SO YOU WANT TO REVIEW GAMES…
      • Eduardo BarafEduardo Baraf
      • EDO
      • LEAGUE VIDEOS
      • August 26, 2016
      • 0 Comments
      SO YOU WANT TO REVIEW GAMES…

      So you want to review games. You want to be heard and bring your voice to the internets. Here is a basic overview of how you can take this on…

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      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • DESIGN
      • August 24, 2016
      • 0 Comments
      HOW TO PLAYTEST – PART 3, BEING A GOOD PLAYTESTER

      Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…

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      WIN RATIOS IN FIRST TIME COOPERATIVE PLAY
      • Peter VaughanPeter Vaughan
      • ACHIEVEMENT
      • BOARD GAMES
      • August 22, 2016
      • 0 Comments
      WIN RATIOS IN FIRST TIME COOPERATIVE PLAY

      As a follow up to JR Honeycutt’s article on Cooperative Games: Advice From the Experts, we asked some of the top board game designers of cooperative game experiences this question: WHAT…

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      Posts pagination

      1 … 10 11 12 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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