Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers.
What are your thoughts on Gencon? Why do so many make the pilgrimage? Did you attend this year? If you go, what are the reasons that drive you?
Photos from GENCON 2016
(See our Facebook gallery also!)
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Luke Laurie
Game Designer at Luke Laurie Games
Designer of Stones of Fate and The Manhattan Project: Energy Empire
Game designer by night, and middle school science and pre-engineering teacher by day. He lives in Santa Maria California with his amazing wife and two unrealistically well-behaved children.
Game designer by night, and middle school science and pre-engineering teacher by day. He lives in Santa Maria California with his amazing wife and two unrealistically well-behaved children.
Latest posts by Luke Laurie (see all)
- Ten Things I Learned in my First Five Years as a Game Designer – November 10, 2016
- How to Playtest – Part 3, Being a Good Playtester – August 24, 2016
- Why do gamemakers go to GENCON? – August 8, 2016
3 Readers Commented
Join discussion2016 was our first GenCon, and it was an amazing experience. We are very fortunate to live in such an active game design community on the west coast, but at an event like GenCon we got to connect face-to-face with people we know and respect from all over the world. Our primary reason for attending was the designer/publisher speed dating event run by James Mathe. It cannot be overstated how amazing that event was, and all the wonderful connections, meetings, and friends it lead to. We are exhausted, but it was worth the sore legs, lost voices, and sleep deprivation to be able to feel even more a part of this great community. Highly recommended, at least once in your life.
GenCon is always an amazing experience and this year was no exception. Whether running demos and playtests of new and upcoming games, networking with the press and other designers, or just relaxing in a free play room with friends (both old and new), there is so much to do and so much to enjoy. I wouldn’t miss it for the world.
Thanks for slipping a few snaps of me sharing MoonQuake Escape with new fans at Gen Con. I’m always torn between the selfish fun of demo’ing and teaching my games versus relaxing and enjoying time other other designers and their projects. This year was easy–my publisher scheduled me for 12-hour days sharing MQE. Thanks, Peter! ;^)
And thanks Luke for pulling this discussion and image roll together!