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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3631 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3799 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3326 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4551 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3428 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23028 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN
      • Michael DomenyMichael Domeny
      • GAME DESIGN
      • HIDDEN INFORMATION
      • March 10, 2014
      • 0 Comments
      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN

      I’M THINKING OF A NUMBER FROM ONE TO TEN. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five? You’re right! — The problem…

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      HIRING AN ARTIST
      • Dan SmithDan Smith
      • CONTRACTS
      • DEVIANT ART
      • March 7, 2014
      • 0 Comments
      HIRING AN ARTIST

      You have a game, it’s an awesome game, but unless it’s Apples to Apples or Cards Against Humanity, you’re gonna need some art. Especially if you are going to do a Kickstarter campaign, you…

      Continue reading
      • Stephen DeBaunStephen DeBaun
      • DESIGN
      • DESIGNER
      • March 5, 2014
      • 0 Comments
      BUILDING TENSION: THE ARS VICTOR GLORY TRACK

      Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…

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      WHAT’S IN YOUR PROTOTYPING COLLECTION?
      • Christina MajorChristina Major
      • CARDS
      • DICE
      • March 3, 2014
      • 0 Comments
      WHAT’S IN YOUR PROTOTYPING COLLECTION?

      Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or sticking and resticking labels to…

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      STONES OF FATE: THE INCEPTION
      • Luke LaurieLuke Laurie
      • CREATIVITY
      • INSPIRATION
      • February 28, 2014
      • 0 Comments
      STONES OF FATE: THE INCEPTION

      ABOUT STONES OF FATE Stones of Fate is a fast-paced memory and area-control game for 2-4 players. In the game, players put “Fate Stones” next to face-down Tarot-themed cards. Players often…

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      CHINA VS THE UNITED STATES; WHERE TO MANUFACTURE
      • Tom JollyTom Jolly
      • MANUFACTURING
      • PUBLISHER RESOURCES
      • February 26, 2014
      • 0 Comments
      CHINA VS THE UNITED STATES; WHERE TO MANUFACTURE

      WHERE TO MANUFACTURE? Most game manufacturers encounter this question as they enter the field. It’s easy to be scared of dealing with a foreign country, the language barriers, and the…

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      HI-YO SILVER TO ALOHA! – PART 1
      • Norv BrooksNorv Brooks
      • 3M
      • AVALON HILL
      • February 24, 2014
      • 0 Comments
      HI-YO SILVER TO ALOHA! – PART 1

      Pics from Fiddersgreen.net THE ADVENTURE BEGINS As a young boy I would rush home from school and settled in next to the floor model radio console to listen to the latest…

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      MY KICKSTARTER EXPERIENCE – KING OF CRIME
      • Dan SmithDan Smith
      • COFFEE
      • KICKSTARTER
      • February 21, 2014
      • 0 Comments
      MY KICKSTARTER EXPERIENCE – KING OF CRIME

      THE GAME: KING OF CRIME I had this game ever since I created Battle of the Bands back in 2000. I liked the game engine and with a few tweaks,…

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      EXPERIENCE VS MECHANICS
      • Mark MajorMark Major
      • CORE AESTHETICS
      • EXPERIENCE
      • February 17, 2014
      • 0 Comments
      EXPERIENCE VS MECHANICS

      As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the numbers we’re trying to balance…

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      FRIENDS DON’T LET FRIENDS MARRY GAMERS
      • Guest AuthorGuest Author
      • BOARD GAME WIDOW
      • BOARD GAMES
      • February 14, 2014
      • 0 Comments
      FRIENDS DON’T LET FRIENDS MARRY GAMERS

      STAR TREK? When I was a little girl my Dad’s favorite show was Star Trek. I remember sitting in his lap, watching Captain Kirk kiss some alien woman while the…

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      Posts pagination

      1 … 47 48 49 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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