The Chaos Cauldron: In Defense of Dice-Rolling and Card Shuffling

The Chaos Cauldron: In Defense of Dice-Rolling and Card Shuffling

This is a guest post by Joey Vigour (Designer, Chaosmos, game publisher at Mirror Box Games). To know Joey is to experience a bold new…

Why I’m Terrible at Sentinels of the Multiverse…

Why I’m Terrible at Sentinels of the Multiverse…

…and Other Lessons Learned from Co-op Games Introduction by Peter Vaughan: Nicholas Yu is an active and positive collaborator on Facebook, Game Crafter, Kickstarter, Twitter…

Be Honest – The Honor System in Game Design

Be Honest – The Honor System in Game Design

I’m thinking of a number from one to ten. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five?…