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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3635 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3806 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3331 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4557 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3433 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23113 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?
      • Brad BrooksBrad Brooks
      • ACCELERATED ENDING
      • ASK THE LEAGUE
      • August 15, 2014
      • 0 Comments
      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?

      What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…

      Continue reading
      INDIE SPOTLIGHT: THEME-DRIVEN GAMES
      • Peter VaughanPeter Vaughan
      • BOOMTOWN BANDITS
      • CHAOSMOS
      • August 13, 2014
      • 0 Comments
      INDIE SPOTLIGHT: THEME-DRIVEN GAMES

      In June, agent Laurie threw down a MECHANICS gauntlet, and lo and behold, the forces of THEME rose up to defend their territory from invasion. During this time, I consulted the tomes and…

      Continue reading
      PUTTING THE DESIGN IN GRAPHIC DESIGN
      • Jeff CorneliusJeff Cornelius
      • ASCENDANT
      • CAMPAIGN TRAIL
      • August 11, 2014
      • 0 Comments
      PUTTING THE DESIGN IN GRAPHIC DESIGN

      I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the results of many hours of…

      Continue reading
      RAFFLE RESULTS
      • Peter VaughanPeter Vaughan
      • COSMIC WOMBAT GAMES
      • JOLLY GAMES
      • August 8, 2014
      • 0 Comments
      RAFFLE RESULTS

      THE MISSION Spread the word about the League, and give away games! This is a recap about our raffle, held in July. We were offering 11 different FREE tabletop games in…

      Continue reading
      • Luke LaurieLuke Laurie
      • belfort
      • BOARDGAMES
      • August 6, 2014
      • 0 Comments
      HOW TO BUILD A SELL SHEET FOR YOUR GAME

      A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics: WHAT IS A SELL SHEET? WHEN DO…

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      EXPAND DIFFERENT: HAVE MORE FUN BY REDUCING CHOICES
      • Stephen DeBaunStephen DeBaun
      • ARS VICTOR
      • CAMPAIGNS
      • August 4, 2014
      • 0 Comments
      EXPAND DIFFERENT: HAVE MORE FUN BY REDUCING CHOICES

      I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during my design of Ars Victor: Tour…

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      PROBABILITY FOR GAME DESIGNERS
      • Guest AuthorGuest Author
      • CASINO GAMES
      • CHEAPASS GAMES
      • August 1, 2014
      • 0 Comments
      PROBABILITY FOR GAME DESIGNERS

      James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design…

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      ADDING FLAVOR TO YOUR GAME
      • Michael DomenyMichael Domeny
      • APPLES TO APPLES
      • ART
      • July 30, 2014
      • 0 Comments
      ADDING FLAVOR TO YOUR GAME

      Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. “Flavor is thematic detail in a game that has no impact on how…

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      TEACHING A GAME
      • Christian StrainChristian Strain
      • ASKING FOR TROBILS
      • BOARD GAME
      • July 28, 2014
      • 0 Comments
      TEACHING A GAME

      You know this game, inside and out. It’s easy to learn, but as you’re talking you see the wrinkle forming in between their eyes. Another’s eyebrow just arched up. They’re…

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      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS?
      • Jeff CorneliusJeff Cornelius
      • AMBERDEN AFFAIR
      • BOARDGAMES
      • July 25, 2014
      • 0 Comments
      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS?

      IT’S THAT TIME OF YEAR AGAIN, TIME FOR THE BEST FOUR DAYS IN GAMING! AND I AM SURE YOU ARE ALL WONDERING … Will the League of Gamemakers be involved? Where…

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      Posts pagination

      1 … 40 41 42 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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