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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3635 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3807 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3332 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4557 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3435 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23118 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      BALANCING FAMILY LIFE AND GAMING -PART 2: GAMING IS ABSOLUTELY FANTABULOUS
      • Luke LaurieLuke Laurie
      • BALANCE
      • BOARDGAMEGEEK
      • September 3, 2014
      • 0 Comments
      BALANCING FAMILY LIFE AND GAMING -PART 2: GAMING IS ABSOLUTELY FANTABULOUS

      Introduction by Luke Laurie: One of the keys to successfully balancing a gaming hobby or a career in game design is to include your kids in your gaming world. For…

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      OBSERVATIONS FROM A FIRST TIME GEN CON EXHIBITOR
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • COSMIC WOMBAT GAMES
      • September 1, 2014
      • 0 Comments
      OBSERVATIONS FROM A FIRST TIME GEN CON EXHIBITOR

      GEN CON BOOTH – $1,000 INSURANCE & POWER – $250 BANNERS & FURNITURE – $190 PROTOTYPES – $380 SHIRTS (STAFF & VOLUNTEERS) – $250 SWAG – $110 EXPERIENCING GEN CON FROM THE EXHIBITOR SIDE – PRICELESS…

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      THIS ONE TIP COULD MAKE OR BREAK YOUR KICKSTARTER
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • FEEDBACK
      • August 29, 2014
      • 0 Comments
      THIS ONE TIP COULD MAKE OR BREAK YOUR KICKSTARTER

      There are many things I learned through the experience of having created my first Kickstarter project. I feel fortunate that it funded, and a great deal of my success I…

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      GO BIG OR GO HOME: RUNNING AN AWESOME EVENT AT A CON
      • Stephen DeBaunStephen DeBaun
      • ARS VICTOR
      • CONVENTIONS
      • August 27, 2014
      • 0 Comments
      GO BIG OR GO HOME: RUNNING AN AWESOME EVENT AT A CON

      Ever wondered about what it takes to run a big event for your game? With less than a week before our big $500 cash prize tournament happens at Pacificon, it’s the…

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      100 POSTS, +2
      • Peter VaughanPeter Vaughan
      • APPLIED GAME DESIGN
      • BLOGGING
      • August 27, 2014
      • 0 Comments
      100 POSTS, +2

      YEAH, SO? Such a blogging newb. A bunch of posts? That’s nothin’. Yeah, I know. Just do it! Well, we did. Last week, our not-so-secret League of Gamemakers hit 100 posts! Every Mon-Weds-Fri…

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      THE EFFORT TO RUN A KICKSTARTER = THE EFFORT TO MAKE A GAME
      • Guest AuthorGuest Author
      • CROWDFUNDING TIPS
      • EDUARDO BARAF
      • August 25, 2014
      • 0 Comments
      THE EFFORT TO RUN A KICKSTARTER = THE EFFORT TO MAKE A GAME

      This is guest post from Eduardo Baraf, friend of the League and designer and publisher of the game, Lift Off! Get Me Off This Planet! We’ve seen Eduardo working hard at…

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      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL
      • Luke LaurieLuke Laurie
      • CALIFORNIA
      • CELESTICON
      • August 22, 2014
      • 0 Comments
      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL

      Game conventions can serve many useful functions for gamemakers, but they infrequently offer dedicated space to one of the very foundations of the gaming industry: the playtesting of game prototypes.…

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      GEN CON 2014 SLIDESHOW RECAP
      • Peter VaughanPeter Vaughan
      • COSMIC WOMBAT GAMES
      • DFW NERD NIGHT
      • August 22, 2014
      • 0 Comments
      GEN CON 2014 SLIDESHOW RECAP

      Whether you made it to GenCon 2014 or virtually joined #GenCant2014 on twitter, this is one of the biggest cons of the year for many gamers. It was especially great for the…

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      KICKSTARTER QUESTIONS WITH RYAN LAUKAT
      • adminadmin
      • ADVICE
      • CROWDFUNDING TIPS
      • August 20, 2014
      • 0 Comments
      KICKSTARTER QUESTIONS WITH RYAN LAUKAT

      The League of Gamemakers brings you more Kickstarter tips! In our series, Kickstarter Questions, we’ve asked the same 7 questions of project creators who have started and finished a campaign to discover the best practices…

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      RANDOM PLACEMENT IN DESIGN
      • Christian StrainChristian Strain
      • 1. DECISION
      • 2. RANDOM
      • August 18, 2014
      • 0 Comments
      RANDOM PLACEMENT IN DESIGN

      Most boardgames have random elements. It could be something small like player order or available resources at setup. Where that random element is placed in a game could dramatically change…

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      Posts pagination

      1 … 39 40 41 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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