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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3631 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3798 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3326 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4550 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3428 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23025 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      HOW TO SCARE ABSOLUTELY EVERYONE AWAY FROM PLAYTESTING YOUR GAME!
      • Christina MajorChristina Major
      • FEEDBACK
      • HORROR STORIES
      • February 12, 2014
      • 0 Comments
      HOW TO SCARE ABSOLUTELY EVERYONE AWAY FROM PLAYTESTING YOUR GAME!

      You know what game designers hate more than anything else? Playtesters! They come out in droves during game nights and meetups like so many zombies, with their relentless willingness to help you.…

      Continue reading
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 2
      • Luke LaurieLuke Laurie
      • ADVICE
      • ANALYSIS PARALYSIS
      • February 10, 2014
      • 0 Comments
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 2

      In Part 1 of this series, I discussed the origins of analysis paralysis and five principles to keep in mind while designing. In this installment, I give you ten methods to reduce…

      Continue reading
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 1
      • Luke LaurieLuke Laurie
      • ANALYSIS PARALYSIS
      • BOARDGAMES
      • February 7, 2014
      • 0 Comments
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 1

      At first I was afraid, I was petrified. I stared down at my meeples and I almost cried. So I re-read all my cards, Thought of decisions I could choose,…

      Continue reading
      VEGAS SHOWDOWN IS THE GREATEST GAME EVER!
      • Brad BrooksBrad Brooks
      • AUCTIONS
      • TACTICS
      • February 5, 2014
      • 0 Comments
      VEGAS SHOWDOWN IS THE GREATEST GAME EVER!

      The title of this article is hyperbole. I can’t see into the future so there’s no way for me to be certain that there won’t someday be a Vegas Showdown in…

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      BENEATH THE STONE
      • Christian StrainChristian Strain
      • BIG PICTURE
      • EVIL INTENT
      • February 3, 2014
      • 0 Comments
      BENEATH THE STONE

      I grew up an artist in a family of artist. I was the youngest; which means I had three other artist teaching me what they’ve learned. Imagine how surprised I…

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      EXPLORING GAME CONFIGURATIONS WITH PYTHON SCRIPTING
      • Stephen DeBaunStephen DeBaun
      • GAME DESIGN
      • MONTE CARLO
      • January 31, 2014
      • 0 Comments
      EXPLORING GAME CONFIGURATIONS WITH PYTHON SCRIPTING

      I recently did some quick Python scripting to help with a design I’m working on. It’s a board game, not a computer game — but I was able to write some short…

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      GAME MECHANICS THAT PREVENT GANGING-UP AND TURTLING
      • Tom JollyTom Jolly
      • GANGING-UP
      • MECHANICS
      • January 29, 2014
      • 0 Comments
      GAME MECHANICS THAT PREVENT GANGING-UP AND TURTLING

      Anyone who’s ever played games has run into some that allow two people to gang-up on a third player, or stand to the side while two other players beat the…

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      AN INDIE PUBLISHER’S GUIDE TO BRAND GUIDELINES
      • Christina MajorChristina Major
      • BRANDING
      • PUBLISHING
      • January 27, 2014
      • 0 Comments
      AN INDIE PUBLISHER’S GUIDE TO BRAND GUIDELINES

      Branding is important for every company, no matter what you’re selling. But it gets especially tricky when you’re self-publishing your games and reaching out to potential customers with your brand.…

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      I, ALPHA GAMER
      • Christian StrainChristian Strain
      • ADVICE
      • ALPHA GAMER
      • January 24, 2014
      • 0 Comments
      I, ALPHA GAMER

      My girlfriend has the most wonderful quality of bluntly stating observations about me that I, in my 35 years, have never noticed but cannot argue against. THE LATEST REVELATION WAS…

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      JUST DO IT! SUCCESS STARTS WITH STARTING
      • Kelsey DomenyKelsey Domeny
      • BLOGGING
      • GAME DESIGN
      • January 22, 2014
      • 0 Comments
      JUST DO IT! SUCCESS STARTS WITH STARTING

      I procrastinate. A lot. Point of fact: I am writing this article three days after its due date. It’s not that I haven’t known what my topic would be. It’s…

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      Posts pagination

      1 … 48 49 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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