It’s a Girl! And She Has Your Nose: The Birth of a Board Game
Musings

It’s a Girl! And She Has Your Nose: The Birth of a Board Game

Fellow Leaguer, Mike, and I have been indentured servants, I mean… parents… for about a year and a half now. And that entire time we’ve…

The Key to Getting Published: Playing Games with Strangers
Publishing

The Key to Getting Published: Playing Games with Strangers

Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won…

Why is it so ORANGE!!!
Designing

Why is it so ORANGE!!!

Would you have bought or even tried these games if they were all orange? Maybe not. Maybe the art would have turned you off, but…

Cons for Pros
Musings

Cons for Pros

Another wonderful three-day weekend is upon us and that means one-thing for hardcore gamemakers: CONS! or, in our case, this weekend: Kubla Con! Often, several…

Reality Check: Verisimilitude in Game Design
Designing

Reality Check: Verisimilitude in Game Design

A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the…

Curves – The Key to a Successful Kickstarter
Kickstarter

Curves – The Key to a Successful Kickstarter

Today, I want to talk about curves. I know what you are thinking, but no, we will not be talking about sexy cosplayers and how…

Choosing Your Design Landmark
Designing

Choosing Your Design Landmark

So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a…

Broken Badly: A “What NOT to Do” for a Kickstarter Game
Kickstarter

Broken Badly: A “What NOT to Do” for a Kickstarter Game

Once upon a time there was a game called Evil Intent being funded on Kickstarter. Though the funding was successful, and though the printing went…

How to Approach a Manufacturer with your Game
Publishing

How to Approach a Manufacturer with your Game

There are a few ways to go about getting your game to print. One is to make it yourself. This involves high financial risk, probable…

The Graphic Truth of Board Games
Musings

The Graphic Truth of Board Games

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