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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3635 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3806 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3331 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4557 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3433 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23113 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      VACATIONER’S GUIDE TO COOL GAMING PLACES IN CALIFORNIA
      • Christina MajorChristina Major
      • CALIFORNIA
      • CONVENTIONS
      • July 23, 2014
      • 0 Comments
      VACATIONER’S GUIDE TO COOL GAMING PLACES IN CALIFORNIA

      For some people, summer vacation in California brings to mind sunny beaches, fun trips to Disneyland, or sightseeing in Hollywood or San Francisco. But if you’re like us and prefer…

      Continue reading
      KICKSTARTER AND COOKIES: DEFINING SUCCESS
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • COOKIES
      • July 21, 2014
      • 0 Comments
      KICKSTARTER AND COOKIES: DEFINING SUCCESS

      CHOCOLATE CHIP COOKIES ARE AMAZING. Unless you’re one of the few people on the planet who don’t like chocolate (I’ll pray for you) you understand what sweet, delicious comfort a…

      Continue reading
      A BRIEF HISTORY OF WIZ-WAR
      • Tom JollyTom Jolly
      • July 18, 2014
      • 0 Comments
      A BRIEF HISTORY OF WIZ-WAR

      Wiz-War was, as far as I can remember, the first actual game that I tried to design. Since this was in 1983, I would have been 29 years old. The game…

      Continue reading
      KICKSTARTER QUESTIONS WITH JAMES ERNEST
      • adminadmin
      • ADVICE
      • CHEAPASS GAMES
      • July 16, 2014
      • 0 Comments
      KICKSTARTER QUESTIONS WITH JAMES ERNEST

      The League of Gamemakers brings you more Kickstarter tips! In our series, Kickstarter Questions, we’ve asked the same 7 questions of project creators who have started and finished a campaign to discover the best practices…

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      FINE-TUNING SCORING ON HUNDRED KINGS WAR
      • Stephen DeBaunStephen DeBaun
      • BOARD GAME
      • DESIGN
      • July 14, 2014
      • 0 Comments
      FINE-TUNING SCORING ON HUNDRED KINGS WAR

      Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with when I’m up to my…

      Continue reading
      BALANCING FAMILY LIFE AND GAMING -PART 1
      • Luke LaurieLuke Laurie
      • BALANCE
      • FAMILY
      • July 11, 2014
      • 0 Comments
      BALANCING FAMILY LIFE AND GAMING -PART 1

      Maintaining a balance between work, recreational activities, intellectual pursuits, and home life can be a challenge for any family. However, being a dedicated geek, gamer, and/or game designer doesn’t have…

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      HOW VISITORS VIEW YOUR KICKSTARTER PAGE
      • Christian StrainChristian Strain
      • AUDIENCE
      • BOARDGAMEGEEK
      • July 9, 2014
      • 0 Comments
      HOW VISITORS VIEW YOUR KICKSTARTER PAGE

      I recently started a poll on BoardGameGeek asking how people looked at a Kickstarter page and what they thought was most important. At the moment of writing this, 184 people have answered…

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      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME
      • Christina MajorChristina Major
      • FRAMING ELEMENT
      • GAME DESIGN
      • July 7, 2014
      • 0 Comments
      WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME

      You’re sitting at the table with four of your closest friends, playing a rousing game of Brains, Grains, and Trains. You play a zombie card triumphantly… only to find out…

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      BUILDING YOUR GAME MECHANICS – TIPS FROM THE LEAGUE OF GAMEMAKERS
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CARD GAMES
      • July 4, 2014
      • 0 Comments
      BUILDING YOUR GAME MECHANICS – TIPS FROM THE LEAGUE OF GAMEMAKERS

      The combined knowledge of the League of Gamemakers is a force to be reckoned with. Some of our most popular pieces are on game mechanics. The nuts and bolts. Getting the gears…

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      TRY ANYTHING ONCE, OH AND FREE GAMES!
      • Peter VaughanPeter Vaughan
      • FREE GAMES
      • FUNDING THE DREAM
      • July 2, 2014
      • 0 Comments
      TRY ANYTHING ONCE, OH AND FREE GAMES!

      Stephen DeBaun, (aka Professor What?!?) informs me that (paraphrasing here) calling it just a “Summertime Raffle” is weak sauce. He says we should just shout “WIN FREE GAMES!” Ok, let’s…

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      Posts pagination

      1 … 41 42 43 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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