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The Best Games Are Yet To Be Made

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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3627 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3791 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3323 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4544 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3424 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 22967 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      STEAL THIS GAME IDEA!
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • CREATIVITY
      • November 12, 2014
      • 0 Comments
      STEAL THIS GAME IDEA!

      We game designers are creative people, often to the point that we have WAY too many ideas to be able to see them all become reality. So, why not share…

      Continue reading
      FOR THE LOVE OF PLAY
      • Kelsey DomenyKelsey Domeny
      • BOARD GAME
      • BOARD GAMES
      • November 10, 2014
      • 0 Comments
      FOR THE LOVE OF PLAY

      This article was inspired by a rather in depth discussion on the Card & Board Game Designers Guild on Facebook. The question posed by our own Luke Laurie was “What are the…

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      HOW TO PLAY TEST, PART 2 – GAME WRECKERS
      • Peter VaughanPeter Vaughan
      • ALPHA GAMER
      • ANALYSIS PARALYSIS
      • November 7, 2014
      • 0 Comments
      HOW TO PLAY TEST, PART 2 – GAME WRECKERS

      So a game or a play test went sour. But wait, was it the game or the players? Here are a couple categories of gamers who might take a game…

      Continue reading
      ARTIFICIAL INTELLIGENCE IN BOARD GAMES
      • Tom JollyTom Jolly
      • ACTIVE RESPONSE
      • AI
      • November 5, 2014
      • 0 Comments
      ARTIFICIAL INTELLIGENCE IN BOARD GAMES

      Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • November 3, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 3

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

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      “ASK THE LEAGUE” – WHAT IS YOUR PERFECT HALLOWEEN GAME(S)?
      • Brad BrooksBrad Brooks
      • BETRAYAL
      • BOARD GAMES
      • October 31, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT IS YOUR PERFECT HALLOWEEN GAME(S)?

      As a game, Betrayal at House on the Hill has its issues (unbalanced scenarios, fiddliness, rules issues, etc.), but for that once a year Halloween game night this is the game. Suspense builds…

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      PERSPECTIVES FROM A TWO-TIMER, TABLETOP DEATHMATCH YEAR 2
      • Jasmine DavisJasmine Davis
      • CARDS AGAINST HUMANITY
      • COOL TABLE
      • October 29, 2014
      • 0 Comments
      PERSPECTIVES FROM A TWO-TIMER, TABLETOP DEATHMATCH YEAR 2

      Kelsey Domeny here. I’d like to introduce you to my friend, fellow combatant in the Cards Against Humanity Tabletop Deathmatch 2013 and all-around awesome person, Jasmine Davis. She was the only solo…

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      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • CRITERIA
      • October 27, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 2

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

      Continue reading
      HOW TO PLAYTEST – PART 1 “SET THE STAGE”
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CARD GAMES
      • October 24, 2014
      • 0 Comments
      HOW TO PLAYTEST – PART 1 “SET THE STAGE”

      Playtesting games can be fun, insightful, and productive. It can also be disappointing, frustrating, and uncomfortable. Worse still, sometimes, playtesting is simply a waste of time. With the best games…

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      HAPPY WOMBAT DAY!! (OR WHAT’S IN A NAME?)
      • Jeff CorneliusJeff Cornelius
      • AUSTRALIA
      • CAKE
      • October 22, 2014
      • 0 Comments
      HAPPY WOMBAT DAY!! (OR WHAT’S IN A NAME?)

      Today, October 22 is Wombat Day. On this occasion people from all over the world celebrate by consuming the traditional Wombat Day cake, indulging in gummy candy, and telling tales/singing songs of…

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      Posts pagination

      1 … 36 37 38 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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