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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3672 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3871 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3383 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4619 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3469 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23599 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      CUTTHROAT KINGDOMS GOES TO GEN CON
      • Guest AuthorGuest Author
      • CUTTHROAT KINGDOMS
      • GEN CON
      • August 10, 2015
      • 0 Comments
      CUTTHROAT KINGDOMS GOES TO GEN CON

      Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed sessions of his game, Cutthroat Kingdoms. At the…

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      DIY BOARD GAME DESIGN JAM
      • Jasmine DavisJasmine Davis
      • BOARD GAME DESIGN
      • BOARD GAME JAM
      • August 7, 2015
      • 0 Comments
      DIY BOARD GAME DESIGN JAM

      I love a good game jam. These mini-competitions are among my favorite things to do. Game Chef, the DFW Nerd Night game design contest, the Tabletop Deathmatch…give me a design competition and I’m…

      Continue reading
      STRETCH GOALS, WHO NEEDS ‘EM
      • Christian StrainChristian Strain
      • ASKING FOR TROBILS
      • BOARD GAMES
      • August 5, 2015
      • 0 Comments
      STRETCH GOALS, WHO NEEDS ‘EM

      The next Kickstarter from Kraken Games, Flippin Monsters, will not feature any Stretch Goals. There’s been an overwhelming attitude lately among creators that Stretch Goals are an absolute must. Backers expect…

      Continue reading
      GRAPHIC DESIGN: PROTOTYPING PRIORITIES
      • Mark MajorMark Major
      • FOCUS
      • GRAPHIC DESIGN
      • August 3, 2015
      • 0 Comments
      GRAPHIC DESIGN: PROTOTYPING PRIORITIES

      Many people think of graphic design as making things look pretty, but it is far more than that, and is an important aspect of anything that someone has to look…

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      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA
      • Luke LaurieLuke Laurie
      • CELESTISPIEL
      • CELSTICON
      • July 31, 2015
      • 0 Comments
      CELESTISPIEL 2015- PLAYTESTING AND GAME DESIGN IN CALIFORNIA

      Are you a game designer looking for more opportunities to test your games? Do you want to get meaningful feedback to make improvements to your games? Do you want to…

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      WATCHING PEOPLE USE YOUR RULEBOOK
      • Guest AuthorGuest Author
      • BLIND PLAYTESTING
      • FEEDBACK
      • July 29, 2015
      • 0 Comments
      WATCHING PEOPLE USE YOUR RULEBOOK

      This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of how a Lanterns rulebook was used and interpreted at the…

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      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?
      • Scott CaputoScott Caputo
      • ADVICE
      • BALANCE
      • July 27, 2015
      • 0 Comments
      HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME?

      Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…

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      PUZZLES IN GAMES
      • Tom JollyTom Jolly
      • GAME DESIGN
      • MECHANICS
      • July 24, 2015
      • 0 Comments
      PUZZLES IN GAMES

      Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most of these with the aid…

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      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS – 2015 EDITION
      • Jeff CorneliusJeff Cornelius
      • AMBERDEN AFFAIR
      • BOARD GAMES
      • July 22, 2015
      • 0 Comments
      WHERE IN GEN CON IS THE LEAGUE OF GAMEMAKERS – 2015 EDITION

      AND NOW FOR THOSE OF YOU THAT WILL BE IN INDIANAPOLIS NEXT WEEK … In our previous post, Jasmine gave you some ideas on how to create your very own #GenCant…

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      SO YOU #GENCANT? BUILD YOUR OWN CON!
      • Jasmine DavisJasmine Davis
      • BOARD GAME HOUR
      • CONVENTIONS
      • July 20, 2015
      • 0 Comments
      SO YOU #GENCANT? BUILD YOUR OWN CON!

      It’s one thing when you have to skip game night or sit out of a fun RPG campaign. It’s quite another when you can’t make it to a convention. Not…

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      Posts pagination

      1 … 25 26 27 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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