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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3671 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3866 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3381 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4615 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3466 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23585 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP
      • Guest AuthorGuest Author
      • DESIGN
      • GEMPACKED CARDS
      • September 4, 2015
      • 0 Comments
      TRANSLATING MECHANICS FROM MOBILE TO TABLETOP

      A look at GemPacked and Gempacked Cards by guest blogger, Eduardo Baraf. Eduardo is producing his sixth title for Pencil First Games. And he’s upping the ante for this one, developing it…

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      MAKING SEMI-COOPERATIVE GAMES WORK
      • Tom JollyTom Jolly
      • August 31, 2015
      • 0 Comments
      MAKING SEMI-COOPERATIVE GAMES WORK

      Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s no surprise that the term semi-cooperative…

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      ROLLING UP A LEVEL 1 SURVEY
      • Peter VaughanPeter Vaughan
      • ASK THE AUDIENCE
      • BLOGGING
      • August 28, 2015
      • 0 Comments
      ROLLING UP A LEVEL 1 SURVEY

      Happy Friday! Thanks for taking the time to read our blog. There’s 20 or so of us authors now, plus guest posters. We talk a lot about our games and…

      Continue reading
      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE
      • Jeff CorneliusJeff Cornelius
      • BALANCE
      • COSMIC WOMBAT GAMES
      • August 26, 2015
      • 0 Comments
      ASYMMETRICAL DESIGN IS YOUR RUNNING MATE

      “I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…

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      GENCON 2015: NAME THAT DESIGNER!
      • Luke LaurieLuke Laurie
      • CONVENTIONS
      • DESIGNERS
      • August 24, 2015
      • 0 Comments
      GENCON 2015: NAME THAT DESIGNER!

      The League took a lot of photos at Gencon 2015. Let’s play a game! Rules: FIND AS MANY GAME DESIGNERS AND PUBLISHERS AS YOU CAN, AND POST THEIR NAMES IN…

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      NAME THAT GAME CONNECTION!
      • Peter VaughanPeter Vaughan
      • BIZARRE GAME PUZZLES
      • BOARD GAME PHOTOGRAPHY
      • August 21, 2015
      • 0 Comments
      NAME THAT GAME CONNECTION!

      Early on at the League, Brad and I had a few pics taken of game piles that all connected in some mysterious way. Pictures are thanks to our buddy John with an…

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      ARE BACKERS ALWAYS RIGHT?
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • August 19, 2015
      • 0 Comments
      ARE BACKERS ALWAYS RIGHT?

      What do you do as a Kickstarter creator when the public (your potential backer population) is telling you they want one thing, and every other creator you talk to (who…

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      BREAKING DOWN GAMES
      • Teale FristoeTeale Fristoe
      • ACQUISITION
      • ACTIONS
      • August 17, 2015
      • 0 Comments
      BREAKING DOWN GAMES

      I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from a more and more abstract…

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      WHY I HATED SETTLERS OF CATAN (AND WHY WE SHOULD ALL STOP HATING MONOPOLY)
      • Kelsey DomenyKelsey Domeny
      • DROWNING IN SHEEP AND BRICK
      • GAME EXPERIENCES
      • August 14, 2015
      • 0 Comments
      WHY I HATED SETTLERS OF CATAN (AND WHY WE SHOULD ALL STOP HATING MONOPOLY)

      New Year’s Eve 2007, Memphis TN – Visiting my big brother for the holiday, he dragged me to his friend’s New Year’s Eve party. I knew my brother, his friend,…

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      GET IN THE GAME!
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • belfort
      • August 12, 2015
      • 0 Comments
      GET IN THE GAME!

      I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory, art, and compulsion of board game…

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      Posts pagination

      1 … 24 25 26 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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