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The Best Games Are Yet To Be Made

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    • TOPICS
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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3658 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3844 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3359 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4598 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3455 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23451 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      GAME ELEMENTS: SPACE AND TIME
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • March 7, 2016
      • 0 Comments
      GAME ELEMENTS: SPACE AND TIME

      When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…

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      GAME DESIGN CONNECTION – TIPS FROM PLAY WRITING
      • Michael DomenyMichael Domeny
      • EXPOSITION
      • GAME DESIGN
      • March 4, 2016
      • 0 Comments
      GAME DESIGN CONNECTION – TIPS FROM PLAY WRITING

      s a lover of the arts, I’m always fascinated when themes, ideas, and processes translate from one genre to another. Being a student of one discipline can make us better…

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      DESIGNING A WORD GAME: SPELLING IT OUT
      • Brad BrooksBrad Brooks
      • CATAN
      • GAME DESIGN
      • March 2, 2016
      • 0 Comments
      DESIGNING A WORD GAME: SPELLING IT OUT

      The idea for my word game, Letter Tycoon, came quickly. I didn’t study what made for a good word game experience and then craft a mechanic to exploit it. I just…

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      SO YOU WANT TO MAKE A GAME…
      • Eduardo BarafEduardo Baraf
      • DESIGN
      • EDO
      • February 26, 2016
      • 0 Comments
      SO YOU WANT TO MAKE A GAME…

      Making games is a wonderful thing. In this video, I discuss some fundamentals all game makers should keep in mind through their career. SO YOU WANT TO MAKE A GAME……

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      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAME DESIGN
      • February 24, 2016
      • 0 Comments
      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT

      In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said, “I’ll publish it.” Well, shoot.…

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      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • February 22, 2016
      • 0 Comments
      EMBRACING THEMATIC DESIGN OR: HOW I LEARNED TO STOP HATING AND LOVE THE STORY

      I HAVE ALWAYS BEEN A LOVER OF MECHANICS. For as long as I can remember, I have felt the pull of new and exciting ways to take actions, of intricate…

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      GO TO CONS! DUNDRACON PROTOSPIEL #1
      • Luke LaurieLuke Laurie
      • DESIGN
      • DUNDRACON
      • February 19, 2016
      • 0 Comments
      GO TO CONS! DUNDRACON PROTOSPIEL #1

      Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…

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      4 TIPS FOR FINDING THE PERFECT BOARD GAME ARTIST
      • Guest AuthorGuest Author
      • ART ASSETS
      • BETH SOBEL
      • February 17, 2016
      • 0 Comments
      4 TIPS FOR FINDING THE PERFECT BOARD GAME ARTIST

      Guest post by Beth Sobel. From Christina: I have had the immense pleasure of working a bit with Beth’s illustration on Lanterns: The Harvest Festival. Below, she discusses making that first step toward…

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      GAME ELEMENTS: UNCERTAINTY
      • Teale FristoeTeale Fristoe
      • ADVICE
      • DESIGN
      • February 15, 2016
      • 0 Comments
      GAME ELEMENTS: UNCERTAINTY

      Today I continue my examination of basic game elements with uncertainty. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, Game Elements: Actions, and Game Elements: Resources…

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      THE INCUBATION PERIOD
      • Michael DomenyMichael Domeny
      • CREATIVITY
      • DESIGN
      • February 12, 2016
      • 0 Comments
      THE INCUBATION PERIOD

      It had been at least a solid week without much progress in one of my designs. I’ll spare you many of the details, but I had a mechanic whereby playing…

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      Posts pagination

      1 … 18 19 20 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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