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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3655 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3839 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3356 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4593 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3454 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23423 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      FIX THE PROBLEM, NOT THE SYMPTOM!
      • Seth JaffeeSeth Jaffee
      • EMINENT DOMAIN
      • GAME DESIGN
      • March 30, 2016
      • 0 Comments
      FIX THE PROBLEM, NOT THE SYMPTOM!

      Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game — but if the same…

      Continue reading
      KING OF TOKYO: A CALIFORNIA GAMER IN A JAPANESE COURT
      • Jeff CorneliusJeff Cornelius
      • BOARDGAMES
      • GAME STORES
      • March 28, 2016
      • 0 Comments
      KING OF TOKYO: A CALIFORNIA GAMER IN A JAPANESE COURT

      Recently I had the opportunity to visit Japan for my day job. This was my first trip outside the US and I was a little nervous. I have to say…

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      INDIE LESSONS: WOLVERINE SOFT
      • Eduardo BarafEduardo Baraf
      • COLLABORATION
      • EDO
      • March 25, 2016
      • 0 Comments
      INDIE LESSONS: WOLVERINE SOFT

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned over the four years…

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      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS
      • Peter VaughanPeter Vaughan
      • ANALYSIS PARALYSIS
      • GAME DESIGN
      • March 23, 2016
      • 0 Comments
      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS

      I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…

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      AM I PROFESSIONAL?
      • Michael DomenyMichael Domeny
      • AMATEUR
      • DISCIPLINE
      • March 21, 2016
      • 0 Comments
      AM I PROFESSIONAL?

      How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a publisher pick up your design?…

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      BOOKS, GAMES AND MOVIES; THE VALUE OF ENTERTAINMENT
      • Tom JollyTom Jolly
      • BOOKS
      • DOMINION
      • March 18, 2016
      • 0 Comments
      BOOKS, GAMES AND MOVIES; THE VALUE OF ENTERTAINMENT

      What makes a game worth more than a book or a movie? Humans like to get more bang for the buck. It’s just the way we think. What’s the relative…

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      THE STORY BEHIND THE MANHATTAN PROJECT: ENERGY EMPIRE
      • adminadmin
      • DESIGNER DIARY
      • DEVELOPMENT
      • March 16, 2016
      • 0 Comments
      THE STORY BEHIND THE MANHATTAN PROJECT: ENERGY EMPIRE

      Luke Laurie, member of the League of Gamemakers, was interviewed by Dan and Brian over at the Doxcast. This insightful interview goes behind the scenes into story behind The Manhattan Project: Energy…

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      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU
      • Scott CaputoScott Caputo
      • ADVICE
      • GAME DESIGN
      • March 14, 2016
      • 0 Comments
      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU

      The playtest of my Secret Game X (which is in development with a publisher) seemed to be going well enough. The three other players asked questions, made big plays and…

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      SO YOU WANT TO DO A KICKSTARTER…
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • March 11, 2016
      • 0 Comments
      SO YOU WANT TO DO A KICKSTARTER…

      You’ve made your game and now you want to do a Kickstarter. Here are some high level things to keep in mind as you embark one of your life’s greatest…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 4: ENERGY EMPIRE
      • Luke LaurieLuke Laurie
      • KICKSTARTER
      • MINION GAMES
      • March 9, 2016
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 4: ENERGY EMPIRE

      Two years ago, in April of 2014, I started this series on the League of Gamemakers. At the time, I had already begun the game that would eventually become The Manhattan Project: Energy…

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      Posts pagination

      1 … 17 18 19 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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