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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3654 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3838 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3353 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4592 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3453 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23415 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      FESTIVALS, COMIC CONS & TRADESHOWS: THRIVING BEYOND THE GAMING CONVENTION
      • Christina MajorChristina Major
      • ANIME CONVENTIONS
      • COMIC CONVENTIONS
      • March 25, 2015
      • 0 Comments
      FESTIVALS, COMIC CONS & TRADESHOWS: THRIVING BEYOND THE GAMING CONVENTION

      Unless it’s devoted to tabletop games, finding tabletop game activities at your local convention can be a scavenger hunt game in itself. Are they in the back room of a…

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      EVENTS FOR GAME DESIGNERS 2015
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CELESTICON
      • March 23, 2015
      • 0 Comments
      EVENTS FOR GAME DESIGNERS 2015

      THIS POST IS A RESOURCE FOR DESIGNERS AND GAMEMAKERS LOOKING FOR EVENTS TO:   PLAYTEST GAMES IMPROVE DESIGN SKILLS MAKE CONNECTIONS IN THE INDUSTRY GET FACE TIME WITH PROSPECTIVE PUBLISHERS…

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      THE TEST OF TIME: MECHANICS OF ANCIENT EGYPT
      • Norv BrooksNorv Brooks
      • ANCIENT EGYPT
      • BOARD GAMES
      • March 20, 2015
      • 0 Comments
      THE TEST OF TIME: MECHANICS OF ANCIENT EGYPT

      “That movie sure has stood the test of time!” I’m sure you have heard a statement using that phrase “stood the test of time”. IS THE PASSING OF TIME A…

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      A TINY EPIC INTERVIEW WITH MICHAEL COE
      • Jasmine DavisJasmine Davis
      • DESIGNING
      • GAMELYN GAMES
      • March 18, 2015
      • 0 Comments
      A TINY EPIC INTERVIEW WITH MICHAEL COE

      Some people think actors are awesome. Others swoon over singers. Not me. My fangirl side rarely comes out, but when it does, it’s for extremely talented people in the game…

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      KICKSTARTER HOMEWORK – LESSON 1: QUOTES AND SETTING PRICES
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • CAMPAIGN TRAIL
      • March 16, 2015
      • 0 Comments
      KICKSTARTER HOMEWORK – LESSON 1: QUOTES AND SETTING PRICES

      One of the first things to do when setting up a Kickstarter is to figure out how much it will cost you to actually fulfill said Kickstarter, or at the…

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      PUBLIC SPEAKING FOR THE GAME DESIGNER
      • Michael DomenyMichael Domeny
      • CAVEATS
      • DISTRACTIONS
      • March 13, 2015
      • 0 Comments
      PUBLIC SPEAKING FOR THE GAME DESIGNER

      If you want to get your game design out of your basement and into the real world, you will at some point need to speak to someone. Imagine these situations:…

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      A PR PERSPECTIVE ON REACHING OUT TO REVIEWERS
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BLOGGING
      • March 11, 2015
      • 0 Comments
      A PR PERSPECTIVE ON REACHING OUT TO REVIEWERS

      When I’m not writing for the Internet, I’m a professional Internet writer. (I just can’t get away.) Part of my everyday job involves doing outreach for my clients, trying to…

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      FUN DENSITY AND COLONOSCOPIES
      • Brad BrooksBrad Brooks
      • ENDINGS
      • FUN DENSITY
      • March 9, 2015
      • 0 Comments
      FUN DENSITY AND COLONOSCOPIES

      DENSITY = MASS DIVIDED BY VOLUME FUN DENSITY = ENJOYMENT DIVIDED BY PLAY TIME At some point in my adult life time became the resource in shortage. Consequently, I wanted to maximize…

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      PINTS AND PAWNS: PLAYTESTING WITH LONDON ON BOARD
      • Scott CaputoScott Caputo
      • BOARD GAME CLUBS
      • GAMES
      • March 6, 2015
      • 0 Comments
      PINTS AND PAWNS: PLAYTESTING WITH LONDON ON BOARD

      BACK IN 2012, I FOUND ONE OF THE HOLY GRAILS OF BOARD GAMING—THE PERFECT BOARD GAMING CLUB. I was in London on business when I did a search for board…

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      HOW TO WORK IN THE GAMING INDUSTRY
      • JR HONEYCUTTJR HONEYCUTT
      • CAREER
      • DEMOING
      • March 4, 2015
      • 0 Comments
      HOW TO WORK IN THE GAMING INDUSTRY

      Hi, I’m JR Honeycutt, and I’m the Community Manager at Level 99 Games. Like many of us who work in gaming, I started as a fan of games, and gradually found…

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      Posts pagination

      1 … 31 32 33 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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