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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. WHAT’S IN YOUR PROTOTYPING COLLECTION?
      WHAT’S IN YOUR PROTOTYPING COLLECTION?
      • Christina MajorChristina Major
      • CARDS
      • DICE
      • March 3, 2014
      • 0 Comments
      WHAT’S IN YOUR PROTOTYPING COLLECTION?

      Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or sticking and resticking labels to…

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      EXPERIENCE VS MECHANICS
      • Mark MajorMark Major
      • CORE AESTHETICS
      • EXPERIENCE
      • February 17, 2014
      • 0 Comments
      EXPERIENCE VS MECHANICS

      As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the numbers we’re trying to balance…

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      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 2
      • Luke LaurieLuke Laurie
      • ADVICE
      • ANALYSIS PARALYSIS
      • February 10, 2014
      • 0 Comments
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 2

      In Part 1 of this series, I discussed the origins of analysis paralysis and five principles to keep in mind while designing. In this installment, I give you ten methods to reduce…

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      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 1
      • Luke LaurieLuke Laurie
      • ANALYSIS PARALYSIS
      • BOARDGAMES
      • February 7, 2014
      • 0 Comments
      DESIGNING GAMES TO PREVENT ANALYSIS PARALYSIS – PART 1

      At first I was afraid, I was petrified. I stared down at my meeples and I almost cried. So I re-read all my cards, Thought of decisions I could choose,…

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      BENEATH THE STONE
      • Christian StrainChristian Strain
      • BIG PICTURE
      • EVIL INTENT
      • February 3, 2014
      • 0 Comments
      BENEATH THE STONE

      I grew up an artist in a family of artist. I was the youngest; which means I had three other artist teaching me what they’ve learned. Imagine how surprised I…

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      EXPLORING GAME CONFIGURATIONS WITH PYTHON SCRIPTING
      • Stephen DeBaunStephen DeBaun
      • GAME DESIGN
      • MONTE CARLO
      • January 31, 2014
      • 0 Comments
      EXPLORING GAME CONFIGURATIONS WITH PYTHON SCRIPTING

      I recently did some quick Python scripting to help with a design I’m working on. It’s a board game, not a computer game — but I was able to write some short…

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      JUST DO IT! SUCCESS STARTS WITH STARTING
      • Kelsey DomenyKelsey Domeny
      • BLOGGING
      • GAME DESIGN
      • January 22, 2014
      • 0 Comments
      JUST DO IT! SUCCESS STARTS WITH STARTING

      I procrastinate. A lot. Point of fact: I am writing this article three days after its due date. It’s not that I haven’t known what my topic would be. It’s…

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      EVERYONE CAN WIN, EVERYONE CAN LOSE
      • Luke LaurieLuke Laurie
      • CO-OP GAMES
      • GAME DESIGN
      • January 17, 2014
      • 0 Comments
      EVERYONE CAN WIN, EVERYONE CAN LOSE

      Rethinking Winning in Games Why I Design It’s a glorious thing to design games. I’m not talking about publishing, making money, or even finishing games. I’m talking about the pure…

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      WHY I DESIGN
      • Brad BrooksBrad Brooks
      • BOARD GAMES
      • D&D
      • January 13, 2014
      • 0 Comments
      WHY I DESIGN

      MY DAD HAS BEEN DESIGNING BOARD GAMES SINCE BEFORE I WAS BORN. I have early memories of road rally games and bull fighting games. I remember an ongoing quest of…

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      Posts pagination

      1 … 11 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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