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The Best Games Are Yet To Be Made

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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3637 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3810 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3334 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4558 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3436 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 23133 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1
      • Peter VaughanPeter Vaughan
      • COLLABORATION
      • DESIGN DAY
      • October 20, 2014
      • 0 Comments
      TOP 10 GAMES EVERY DESIGNER SHOULD PLAY, PART 1

      In this three part series, read about the League’s secret mission in coordination with Stonemaier Games to select the top 10 games every designer should play at least once! —…

      Continue reading
      REFLECTIONS #3: THE FACE OF SUCCESS
      • Christian StrainChristian Strain
      • ADVICE
      • ASKING FOR TROBILS
      • October 17, 2014
      • 0 Comments
      REFLECTIONS #3: THE FACE OF SUCCESS

      Running a Kickstarter campaign can be a constant battle against negativity. When Asking for Trobils finally reached funding, I was elated, but that feeling didn’t last very long. It wasn’t more than…

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      DEAR DIARY: KEEPING A PLAYTEST JOURNAL
      • Michael DomenyMichael Domeny
      • ADVICE
      • DESIGN
      • October 15, 2014
      • 0 Comments
      DEAR DIARY: KEEPING A PLAYTEST JOURNAL

      Dear Diary, Among nerds, there are the board gamers. Among the board gamer nerds, there are board game designers. And among those nerds, you have the few, the proud, who,…

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      PITCH SLAP YOUR GAME TO A CUSTOMER
      • Guest AuthorGuest Author
      • FRANK ZAZANIS II
      • GAME CONVENTIONS
      • October 13, 2014
      • 0 Comments
      PITCH SLAP YOUR GAME TO A CUSTOMER

      Guest Post by Frank Zazanis. Frank is a designer and publisher in Southern California. Check out his company website: General Nonsense Games and be sure to stop his booth at Strategicon or wherever else he might…

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      REFLECTIONS #2: MICRO-GOALS
      • Christian StrainChristian Strain
      • ADVICE
      • ASKING FOR TROBILS
      • October 10, 2014
      • 0 Comments
      REFLECTIONS #2: MICRO-GOALS

      If you’re lucky enough to have had Kickstarter projects that fund in the first day or two, then you’ve never had to contend with the following problem: How do we, as…

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      FINDING HARMONY BY CHANGING A THEME
      • Guest AuthorGuest Author
      • CARDS
      • CHINESE
      • October 8, 2014
      • 0 Comments
      FINDING HARMONY BY CHANGING A THEME

      This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game about flowers to become the beautiful game…

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      FLEXIBLE, NOT INDECISIVE
      • Norv BrooksNorv Brooks
      • BREAKING NEWS
      • DESIGN DIARY
      • October 6, 2014
      • 0 Comments
      FLEXIBLE, NOT INDECISIVE

      From the initial game design inspiration through the many stages of development, flexibility is needed to end up with a successful, fun and well designed game. IF YOU THINK YOUR INITIAL GAME…

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      REFLECTION #1: BACKERS FIRST
      • Christian StrainChristian Strain
      • ADD ONS
      • ADVICE
      • October 3, 2014
      • 0 Comments
      REFLECTION #1: BACKERS FIRST

      I’ve just completed a 35 day successful Kickstarter and my first pearl of wisdom to share; don’t run a 35 day Kickstarter. It’s a great deal more work than you would…

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      THE THEMES, THEY ARE A’ CHANGING
      • Guest AuthorGuest Author
      • CHRIS CHUNG
      • DESIGN
      • October 1, 2014
      • 0 Comments
      THE THEMES, THEY ARE A’ CHANGING

      Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night, he designs and publishes board games.…

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      USING GAME THEORY TO DESIGN GAMES
      • Tom JollyTom Jolly
      • BOARDGAMES
      • DESIGN
      • September 29, 2014
      • 0 Comments
      USING GAME THEORY TO DESIGN GAMES

      Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions to make, can optimize their…

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      Posts pagination

      1 … 37 38 39 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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