Pitch SLAP Your Game to a Customer
Publishing

Pitch SLAP Your Game to a Customer

Guest Post by Frank Zazanis. Frank is a designer and publisher in Southern California. Check out his company website: General Nonsense Games and be sure…

Finding Harmony by Changing a Theme
Publishing

Finding Harmony by Changing a Theme

This is part 2 of Randy Hoyt’s piece from a publisher’s perspective, describing how he worked to re-theme Lanterns: The Harvest Festival from a game…

The Themes, They Are A’ Changing

Guest post by Randy Hoyt. In his day job, Randy works on the user experience design team for a Silicon Valley startup. But at night,…

Stepping into the Big Leagues at Essen
Publishing

Stepping into the Big Leagues at Essen

Guest Post by Scott Caputo, designer of the boardgames Kachina and Völuspá, and author of a book of poetry: “Holy Trinity of Chiles“ Introduction by…

Designer/Publisher Speed Dating at Gen Con 2014 – part 2
Publishing

Designer/Publisher Speed Dating at Gen Con 2014 – part 2

In Part 1, Kelsey Domeny introduced the publisher speed dating event at GenCon and had great advice for designers pitching their games. It also included…

Designer/Publisher Speed Dating at Gen Con 2014
Publishing

Designer/Publisher Speed Dating at Gen Con 2014

On August 16, 2014, 15 designers and 12 publishers gather for one night to date each other 6 minutes at a time. Designer/Publisher Speed Dating…

How to Build a Sell Sheet for Your Game
Publishing

How to Build a Sell Sheet for Your Game

A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics:…

Game Contract Pitfalls
Publishing

Game Contract Pitfalls

First and foremost, I am not a lawyer. Contract law is a beast, and if you’re unsure about the wording in a game contract, take…

The Key to Getting Published: Playing Games with Strangers
Publishing

The Key to Getting Published: Playing Games with Strangers

Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won…

How to Approach a Manufacturer with your Game
Publishing

How to Approach a Manufacturer with your Game

There are a few ways to go about getting your game to print. One is to make it yourself. This involves high financial risk, probable…

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