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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Publishing

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      THE PRICE IS RIGHT! VOLUME 2
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • May 2, 2016
      • 0 Comments
      THE PRICE IS RIGHT! VOLUME 2

      As we get prepared to launch Campaign Trail on Kickstarter tomorrow, I want to make sure that we offer the game at a fair price to everyone. So I decided to revisit The…

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      HAPPY ACCIDENTS IN GAME PRODUCTION
      • Peter VaughanPeter Vaughan
      • BOARD GAMES
      • BOOMTOWN BANDITS
      • April 25, 2016
      • 0 Comments
      HAPPY ACCIDENTS IN GAME PRODUCTION

      Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong. It’s a complex process to…

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      4 TIPS FOR FINDING THE PERFECT BOARD GAME ARTIST
      • Guest AuthorGuest Author
      • ART ASSETS
      • BETH SOBEL
      • February 17, 2016
      • 0 Comments
      4 TIPS FOR FINDING THE PERFECT BOARD GAME ARTIST

      Guest post by Beth Sobel. From Christina: I have had the immense pleasure of working a bit with Beth’s illustration on Lanterns: The Harvest Festival. Below, she discusses making that first step toward…

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      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015
      • Peter VaughanPeter Vaughan
      • ADVICE
      • BREAKING GAMES
      • October 21, 2015
      • 0 Comments
      IT’S ALL A SPIEL – PUBLISHER TAKEAWAYS FROM ESSEN 2015

      I recently attended one of the biggest tabletop gaming conventions in the world, the International Spieltage in Essen, Germany. I’m used to the tabletop circuit by now, attending between 8-12 shows…

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      SELLING YOURSELF
      • Guest AuthorGuest Author
      • ADVICE
      • BOARD GAMES
      • September 28, 2015
      • 0 Comments
      SELLING YOURSELF

      The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…

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      CUTTHROAT KINGDOMS GOES TO GEN CON
      • Guest AuthorGuest Author
      • CUTTHROAT KINGDOMS
      • GEN CON
      • August 10, 2015
      • 0 Comments
      CUTTHROAT KINGDOMS GOES TO GEN CON

      Introduction by Luke Laurie: I first met Bryan Merlonghi at Protospiel San Jose, held at the Santa Clara Game Kastle, where he was running packed sessions of his game, Cutthroat Kingdoms. At the…

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      SELL SHEETS FOR GAME DESIGNERS 101
      • Luke LaurieLuke Laurie
      • BOARD GAME
      • BOARD GAME DESIGN
      • June 22, 2015
      • 0 Comments
      SELL SHEETS FOR GAME DESIGNERS 101

      Having a good sell sheet can be a key part of getting your game picked up by a publisher. Sell sheets are useful for a variety of different situations: They…

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      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 25, 2015
      • 0 Comments
      GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2

      Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…

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      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • May 22, 2015
      • 0 Comments
      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS

      We’ve finally reached the end of our journey, or is it just the beginning? Either way, Stones of Fate hit a major milestone this week – it’s now available at…

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      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAMES
      • May 18, 2015
      • 0 Comments
      GIANT WALLS OF TEXT & OTHER SELL SHEET MISTAKES: A SELL SHEET MAKEOVER

      I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…

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      Posts pagination

      1 … 3 4 5 … 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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