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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Publishing

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      2. Archive by category "Publishing"
      PUBLISH, PITCH, OR GET OFF THE POT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CROWDFUNDING
      • May 11, 2015
      • 0 Comments
      PUBLISH, PITCH, OR GET OFF THE POT

      Cool Table, Rocket Cats in Space, The Candyman Can, Camp Friendship, BEARanoia… I’ve been designing games for the past three years – and some of them are even pretty good. But I have yet…

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      THE TOP 5 THINGS I LOOK FOR IN A BOARD GAME ILLUSTRATION PORTFOLIO
      • Christina MajorChristina Major
      • ART DIRECTION
      • ARTIST PORTFOLIOS
      • April 27, 2015
      • 0 Comments
      THE TOP 5 THINGS I LOOK FOR IN A BOARD GAME ILLUSTRATION PORTFOLIO

      When I’m not playing/designing games, I’m a comic artist (shameless plug: my comic Kickstarter is going on until May 16). Which means people love to ask me: CAN YOU ILLUSTRATE MY GAME?…

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      FOLLOWING RULES IS HARD, WRITING RULES IS HARDER!
      • Seth JaffeeSeth Jaffee
      • CONSISTENCY
      • GAME DESIGN
      • March 27, 2015
      • 0 Comments
      FOLLOWING RULES IS HARD, WRITING RULES IS HARDER!

      The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…

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      A PR PERSPECTIVE ON REACHING OUT TO REVIEWERS
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BLOGGING
      • March 11, 2015
      • 0 Comments
      A PR PERSPECTIVE ON REACHING OUT TO REVIEWERS

      When I’m not writing for the Internet, I’m a professional Internet writer. (I just can’t get away.) Part of my everyday job involves doing outreach for my clients, trying to…

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      ENJOY THE WORK, NOT YOUR EXPECTATIONS
      • Guest AuthorGuest Author
      • AETHER MAGIC
      • FOCUS
      • February 27, 2015
      • 0 Comments
      ENJOY THE WORK, NOT YOUR EXPECTATIONS

      The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more. The crew blogs passionately about all aspects…

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      TEAM-BUILDING, TRANSPARENCY, AND TASTINESS – AN INTERVIEW WITH MICHAEL MINDES
      • Luke LaurieLuke Laurie
      • belfort
      • COMMUNICATION
      • February 20, 2015
      • 0 Comments
      TEAM-BUILDING, TRANSPARENCY, AND TASTINESS – AN INTERVIEW WITH MICHAEL MINDES

      Luke Laurie recently sat down (digitally) to interview the prolific founder of Tasty Minstrel Games, Michael Mindes. The outcome: a wealth of gamemaking knowledge and wisdom from a publisher who…

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      DESIGNERS AND CREATIVE CONTROL
      • Seth JaffeeSeth Jaffee
      • ADVICE
      • CREATIVE CONTROL
      • February 18, 2015
      • 0 Comments
      DESIGNERS AND CREATIVE CONTROL

      Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…

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      GOODBYE, OBSCURITY MODE
      • Peter VaughanPeter Vaughan
      • ADVICE
      • BREAKING GAMES
      • January 28, 2015
      • 0 Comments
      GOODBYE, OBSCURITY MODE

      > Your company is in “stealth mode” only if people would > otherwise care to know what you’re working on. Otherwise, > you’re in “obscurity mode.” ALEX TAUSSIG on twitter Randy…

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      GETTING PUBLISHED THROUGH THE BACK DOOR
      • Scott CaputoScott Caputo
      • BACK DOOR PUBLISHING
      • CONNECTING
      • January 7, 2015
      • 0 Comments
      GETTING PUBLISHED THROUGH THE BACK DOOR

      Guest post by Scott Caputo, who previously wrote the piece Stepping into the Big Leagues at Essen I have had the good fortune of getting published in two hobbies of mine:…

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      THE PRICE IS RIGHT!
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARDGAMES
      • November 17, 2014
      • 0 Comments
      THE PRICE IS RIGHT!

      Now that we are moving toward getting Stones of Fate out to retail stores, one thing on my mind has been “How do I set the MSRP?” I am sure this is a question…

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      Posts pagination

      1 … 4 5 6 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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