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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Mechanics

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      2. Archive by category "Mechanics"
      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN
      • Michael DomenyMichael Domeny
      • GAME DESIGN
      • HIDDEN INFORMATION
      • March 10, 2014
      • 0 Comments
      BE HONEST – THE HONOR SYSTEM IN GAME DESIGN

      I’M THINKING OF A NUMBER FROM ONE TO TEN. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five? You’re right! — The problem…

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      • Stephen DeBaunStephen DeBaun
      • DESIGN
      • DESIGNER
      • March 5, 2014
      • 0 Comments
      BUILDING TENSION: THE ARS VICTOR GLORY TRACK

      Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…

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      EXPERIENCE VS MECHANICS
      • Mark MajorMark Major
      • CORE AESTHETICS
      • EXPERIENCE
      • February 17, 2014
      • 0 Comments
      EXPERIENCE VS MECHANICS

      As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the numbers we’re trying to balance…

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      GAME MECHANICS THAT PREVENT GANGING-UP AND TURTLING
      • Tom JollyTom Jolly
      • GANGING-UP
      • MECHANICS
      • January 29, 2014
      • 0 Comments
      GAME MECHANICS THAT PREVENT GANGING-UP AND TURTLING

      Anyone who’s ever played games has run into some that allow two people to gang-up on a third player, or stand to the side while two other players beat the…

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      EVERYONE CAN WIN, EVERYONE CAN LOSE
      • Luke LaurieLuke Laurie
      • CO-OP GAMES
      • GAME DESIGN
      • January 17, 2014
      • 0 Comments
      EVERYONE CAN WIN, EVERYONE CAN LOSE

      Rethinking Winning in Games Why I Design It’s a glorious thing to design games. I’m not talking about publishing, making money, or even finishing games. I’m talking about the pure…

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      Posts pagination

      1 … 4 5
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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