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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Mechanics

      1. Home
      2. Archive by category "Mechanics"
      BUILDING YOUR GAME MECHANICS – TIPS FROM THE LEAGUE OF GAMEMAKERS
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • CARD GAMES
      • July 4, 2014
      • 0 Comments
      BUILDING YOUR GAME MECHANICS – TIPS FROM THE LEAGUE OF GAMEMAKERS

      The combined knowledge of the League of Gamemakers is a force to be reckoned with. Some of our most popular pieces are on game mechanics. The nuts and bolts. Getting the gears…

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      THEME IS MORE IMPORTANT THAN MECHANICS
      • Peter VaughanPeter Vaughan
      • ART
      • CONSONANCE
      • June 23, 2014
      • 0 Comments
      THEME IS MORE IMPORTANT THAN MECHANICS

      Does your latest design resemble flavorless tofu cubes, ready to mix with a flavor? Are the mechanics straight from a can, with a generic label? This will hopefully prove a…

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      EXPLORING DRAFTING
      • Teale FristoeTeale Fristoe
      • DRAFTING
      • MECHANICS
      • June 20, 2014
      • 0 Comments
      EXPLORING DRAFTING

      Teale Fristoe is the founder and head designer of Nothing Sacred Games. His games include Corporate America and Shadow Throne, which is currently on Kickstarter. Today I want to talk about how Shadow Throne is the product of…

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      MECHANICS ARE MORE IMPORTANT THAN THEME
      • Luke LaurieLuke Laurie
      • BOARDGAMES
      • GAME DESIGN
      • June 16, 2014
      • 0 Comments
      MECHANICS ARE MORE IMPORTANT THAN THEME

      When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately…

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      REFINING YOUR GAME
      • Luke LaurieLuke Laurie
      • ASKING FOR TROBILS
      • GAME DESIGN
      • May 2, 2014
      • 0 Comments
      REFINING YOUR GAME

      This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game design, but it draws specific…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2
      • Luke LaurieLuke Laurie
      • BALANCE
      • DESIGN
      • April 25, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 2

      ARE YOU READY TO START BUILDING? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In this installment, we’ll cover the Build step.…

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      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1
      • Luke LaurieLuke Laurie
      • BOARD GAME
      • BOARDGAMEGEEK
      • April 18, 2014
      • 0 Comments
      HOW TO DESIGN A WORKER PLACEMENT GAME PART 1

      DO YOU WANT TO DESIGN A WORKER PLACEMENT GAME? Are you working on a design, but want to make it better? Would you like to get tips from successful designers?…

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      TRANSMOGRIFY YOUR MECHANICS
      • Brad BrooksBrad Brooks
      • CARD DECKS
      • DICE
      • April 11, 2014
      • 0 Comments
      TRANSMOGRIFY YOUR MECHANICS

      Sometimes when designing a game the mechanic that seems like an obvious fit is actually constraining you, preventing you from exploring interesting paths and alternatives. Let me illustrate with an example.…

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      THE WORLD OF THE PLAY
      • Kelsey DomenyKelsey Domeny
      • AMBERDEN AFFAIR
      • FORBIDDEN DESERT
      • March 26, 2014
      • 0 Comments
      THE WORLD OF THE PLAY

      I am an actor as well as a game-designer. And so, when designing games, I often think of the world being created around and within the game. I call this, “the…

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      ADDING OPPORTUNITY COSTS: ARMY BUILDING IN ARS VICTOR
      • Stephen DeBaunStephen DeBaun
      • DESIGN
      • DESIGNER
      • March 24, 2014
      • 0 Comments
      ADDING OPPORTUNITY COSTS: ARMY BUILDING IN ARS VICTOR

      This is the second article I’ve written that talks about some cool mechanics I discovered while designing Ars Victor. You can read the first one at: Building Tension: The Ars…

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      Posts pagination

      1 … 3 4 5
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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