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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Mechanics

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      2. Archive by category "Mechanics"
      MAKING SEMI-COOPERATIVE GAMES WORK
      • Tom JollyTom Jolly
      • August 31, 2015
      • 0 Comments
      MAKING SEMI-COOPERATIVE GAMES WORK

      Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s no surprise that the term semi-cooperative…

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      BREAKING DOWN GAMES
      • Teale FristoeTeale Fristoe
      • ACQUISITION
      • ACTIONS
      • August 17, 2015
      • 0 Comments
      BREAKING DOWN GAMES

      I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from a more and more abstract…

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      PUZZLES IN GAMES
      • Tom JollyTom Jolly
      • GAME DESIGN
      • MECHANICS
      • July 24, 2015
      • 0 Comments
      PUZZLES IN GAMES

      Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most of these with the aid…

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      JUST ANOTHER MECHANIC MONDAY
      • Peter VaughanPeter Vaughan
      • BANG!
      • FIVE TRIBES
      • June 15, 2015
      • 0 Comments
      JUST ANOTHER MECHANIC MONDAY

      Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a board game tick? If you…

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      MECHANICS FACE OFF: DICE VS. CARDS
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • CARDS
      • April 8, 2015
      • 0 Comments
      MECHANICS FACE OFF: DICE VS. CARDS

      WHAT’S THE DIFFERENCE BETWEEN ROLLING A DIE AND DRAWING A CARD? MAYBE MORE THAN YOU REALIZE. In my day job, I design casino games, so I spend a lot of…

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      EVERYTHING I LEARNED ABOUT VARIABLE POWERS I LEARNED FROM…
      • Peter VaughanPeter Vaughan
      • BALANCE
      • CHARACTERS
      • February 4, 2015
      • 0 Comments
      EVERYTHING I LEARNED ABOUT VARIABLE POWERS I LEARNED FROM…

      Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not a comprehensive list or a…

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      DESIGNING ACTION SELECTION MECHANICS – HENGES OF STONE, PART 1
      • Luke LaurieLuke Laurie
      • ACTION SELECTION
      • DESIGN
      • January 19, 2015
      • 0 Comments
      DESIGNING ACTION SELECTION MECHANICS – HENGES OF STONE, PART 1

      (This series will chronicle the design and development of Henges of Stone in conjunction with youtube videos, until the game is eventually published… or abandoned.) In spite of my previous…

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      RISK LEGACY MARATHON
      • Brad BrooksBrad Brooks
      • BALANCE
      • BOARD GAME REVIEWS
      • January 5, 2015
      • 0 Comments
      RISK LEGACY MARATHON

      RISK LEGACY IS A GAME THAT YOU PERMANENTLY CHANGE AS YOU PLAY IT The basic gameplay is Risk (amass armies and resolve combat with dice) but with a victory point ending condition that…

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      ARTIFICIAL INTELLIGENCE IN BOARD GAMES
      • Tom JollyTom Jolly
      • ACTIVE RESPONSE
      • AI
      • November 5, 2014
      • 0 Comments
      ARTIFICIAL INTELLIGENCE IN BOARD GAMES

      Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows…

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      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?
      • Brad BrooksBrad Brooks
      • ACCELERATED ENDING
      • ASK THE LEAGUE
      • August 15, 2014
      • 0 Comments
      “ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?

      What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…

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      Posts pagination

      1 2 3 4 5
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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