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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Designing

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      2. Archive by category "Designing"
      PUTTING THE DESIGN IN GRAPHIC DESIGN
      • Jeff CorneliusJeff Cornelius
      • ASCENDANT
      • CAMPAIGN TRAIL
      • August 11, 2014
      • 0 Comments
      PUTTING THE DESIGN IN GRAPHIC DESIGN

      I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the results of many hours of…

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      EXPAND DIFFERENT: HAVE MORE FUN BY REDUCING CHOICES
      • Stephen DeBaunStephen DeBaun
      • ARS VICTOR
      • CAMPAIGNS
      • August 4, 2014
      • 0 Comments
      EXPAND DIFFERENT: HAVE MORE FUN BY REDUCING CHOICES

      I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during my design of Ars Victor: Tour…

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      ADDING FLAVOR TO YOUR GAME
      • Michael DomenyMichael Domeny
      • APPLES TO APPLES
      • ART
      • July 30, 2014
      • 0 Comments
      ADDING FLAVOR TO YOUR GAME

      Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. “Flavor is thematic detail in a game that has no impact on how…

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      FINE-TUNING SCORING ON HUNDRED KINGS WAR
      • Stephen DeBaunStephen DeBaun
      • BOARD GAME
      • DESIGN
      • July 14, 2014
      • 0 Comments
      FINE-TUNING SCORING ON HUNDRED KINGS WAR

      Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with when I’m up to my…

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      THEME VS MECHANICS: THE FALSE DICHOTOMY
      • Mark MajorMark Major
      • CONTEXT
      • MECHANICS
      • June 30, 2014
      • 0 Comments
      THEME VS MECHANICS: THE FALSE DICHOTOMY

      Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like there’s this linear scale with…

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      IT’S A GAME! IT’S A SIMULATION! IT’S A …
      • Jeff CorneliusJeff Cornelius
      • CAMPAIGN TRAIL
      • GAME DESIGN
      • June 2, 2014
      • 0 Comments
      IT’S A GAME! IT’S A SIMULATION! IT’S A …

      product made for leisure time enjoyment that refuses to be categorized into arbitrary and nebulously defined criteria vis-a-vis the combination of characteristics of the strong suits of various games and…

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      WHY IS IT SO ORANGE!!!
      • Christian StrainChristian Strain
      • ALL ORANGE
      • ASKING FOR TROBILS
      • May 26, 2014
      • 0 Comments
      WHY IS IT SO ORANGE!!!

      WOULD YOU HAVE BOUGHT OR EVEN TRIED THESE GAMES IF THEY WERE ALL ORANGE?   Maybe not. Maybe the art would have turned you off, but just think of the…

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      REALITY CHECK: VERISIMILITUDE IN GAME DESIGN
      • Guest AuthorGuest Author
      • BALANCING
      • DEVIOUS DEVICES
      • May 21, 2014
      • 0 Comments
      REALITY CHECK: VERISIMILITUDE IN GAME DESIGN

      A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the term “verisimilitude” quite a bit lately,…

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      CHOOSING YOUR DESIGN LANDMARK
      • Stephen DeBaunStephen DeBaun
      • DESIGN LANDMARK
      • DESIGN PROCESS
      • May 16, 2014
      • 0 Comments
      CHOOSING YOUR DESIGN LANDMARK

      So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a few people over to sit…

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      DO YOU PROTOSPIEL?
      • Peter VaughanPeter Vaughan
      • BOARDGAME BUILDERS
      • DESIGNERS
      • May 5, 2014
      • 0 Comments
      DO YOU PROTOSPIEL?

      EXCUSE ME, PROTOSPIEL? Basically, designer’s heaven. Affordable, full of connections, game testing all weekend long! WHAT’S INSIDE In this blog post we’re going to cover: The games The people and…

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      Posts pagination

      1 … 7 8 9
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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