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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Category Designing

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      2. Archive by category "Designing"
      METATOPIA: MECCA FOR DESIGNERS
      • Guest AuthorGuest Author
      • AVIE WING
      • DARREN WATTS
      • January 12, 2015
      • 0 Comments
      METATOPIA: MECCA FOR DESIGNERS

      A guest post from JR Honeycutt, who is one of the busiest folks in the game industry today. He’s probably designing a game, hosting a podcast, running a charity, rocking the…

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      THE GAME DESIGN MERIT BADGE
      • Guest AuthorGuest Author
      • BOY SCOUTS OF AMERICA
      • DAVID MULLICH
      • December 10, 2014
      • 0 Comments
      THE GAME DESIGN MERIT BADGE

      David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter – he’s active in social…

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      ARE YOU READY FOR SOME FOOTBALL?!
      • Jeff CorneliusJeff Cornelius
      • FOOTBALL
      • GAME DESIGN
      • November 24, 2014
      • 0 Comments
      ARE YOU READY FOR SOME FOOTBALL?!

      It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe playing some games, and if…

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      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • BOARD GAMES
      • November 21, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?

      NORV: The movie Westworld starring Yul Brynner. It’s an exotic amusement park where guests get to interact with androids in 3 different worlds – actually I only remember 2 of the worlds…

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      STEAL THIS GAME IDEA!
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • CREATIVITY
      • November 12, 2014
      • 0 Comments
      STEAL THIS GAME IDEA!

      We game designers are creative people, often to the point that we have WAY too many ideas to be able to see them all become reality. So, why not share…

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      FOR THE LOVE OF PLAY
      • Kelsey DomenyKelsey Domeny
      • BOARD GAME
      • BOARD GAMES
      • November 10, 2014
      • 0 Comments
      FOR THE LOVE OF PLAY

      This article was inspired by a rather in depth discussion on the Card & Board Game Designers Guild on Facebook. The question posed by our own Luke Laurie was “What are the…

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      FLEXIBLE, NOT INDECISIVE
      • Norv BrooksNorv Brooks
      • BREAKING NEWS
      • DESIGN DIARY
      • October 6, 2014
      • 0 Comments
      FLEXIBLE, NOT INDECISIVE

      From the initial game design inspiration through the many stages of development, flexibility is needed to end up with a successful, fun and well designed game. IF YOU THINK YOUR INITIAL GAME…

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      GAME IDEA VS GAME PRODUCT
      • Mark MajorMark Major
      • DESIGN
      • PUBLISHING
      • September 22, 2014
      • 0 Comments
      GAME IDEA VS GAME PRODUCT

      It’s okay to create a game that’s just for you or your friends. But when thinking about sharing it with a wider audience (whether that’s approaching publishers or launching it…

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      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL
      • Luke LaurieLuke Laurie
      • CALIFORNIA
      • CELESTICON
      • August 22, 2014
      • 0 Comments
      MAKING CONVENTIONS BETTER FOR GAMEMAKERS – CELESTISPIEL

      Game conventions can serve many useful functions for gamemakers, but they infrequently offer dedicated space to one of the very foundations of the gaming industry: the playtesting of game prototypes.…

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      RANDOM PLACEMENT IN DESIGN
      • Christian StrainChristian Strain
      • 1. DECISION
      • 2. RANDOM
      • August 18, 2014
      • 0 Comments
      RANDOM PLACEMENT IN DESIGN

      Most boardgames have random elements. It could be something small like player order or available resources at setup. Where that random element is placed in a game could dramatically change…

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      Posts pagination

      1 … 6 7 8 9
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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