I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the…
I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during…
Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. Flavor draws the player into feeling…
Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with…
Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like…
product made for leisure time enjoyment that refuses to be categorized into arbitrary and nebulously defined criteria vis-a-vis the combination of characteristics of the strong…
Would you have bought or even tried these games if they were all orange? Maybe not. Maybe the art would have turned you off, but…
A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the…
So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a…
Excuse me, Protospiel? Basically, designer’s heaven. Affordable, full of connections, game testing all weekend long! What’s Inside In this blog post we’re going to cover:…