Putting the Design in Graphic Design
Designing

Putting the Design in Graphic Design

I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the…

Expand Different: Have More Fun by Reducing Choices
Designing

Expand Different: Have More Fun by Reducing Choices

I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during…

Adding Flavor to Your Game
Designing

Adding Flavor to Your Game

Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. Flavor draws the player into feeling…

Fine-tuning Scoring on Hundred Kings War
Designing

Fine-tuning Scoring on Hundred Kings War

Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with…

Theme vs Mechanics: The False Dichotomy
Designing

Theme vs Mechanics: The False Dichotomy

Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like…

It’s a Game! It’s a Simulation! It’s a …
Designing

It’s a Game! It’s a Simulation! It’s a …

product made for leisure time enjoyment that refuses to be categorized into arbitrary and nebulously defined criteria vis-a-vis the combination of characteristics of the strong…

Why is it so ORANGE!!!
Designing

Why is it so ORANGE!!!

Would you have bought or even tried these games if they were all orange? Maybe not. Maybe the art would have turned you off, but…

Reality Check: Verisimilitude in Game Design
Designing

Reality Check: Verisimilitude in Game Design

A guest post by Anthony Rando and Eric Cesare of Devious Devices, LLC VERI-WHAT? We here at Devious Devices have been fondly throwing around the…

Choosing Your Design Landmark
Designing

Choosing Your Design Landmark

So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a…

Do You Protospiel?
Designing

Do You Protospiel?

Excuse me, Protospiel? Basically, designer’s heaven. Affordable, full of connections, game testing all weekend long! What’s Inside In this blog post we’re going to cover:…

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