Those Bastards Stole My Game!
Designing

Those Bastards Stole My Game!

At some point in time, every game designer who’s been around for awhile has to deal with non-disclosure agreements, either because he or she is…

Stones of Fate: The Inception
Designing

Stones of Fate: The Inception

About Stones of Fate Stones of Fate is a fast-paced memory and area-control game for 2-4 players. In the game, players put “Fate Stones” next…

Designing Games to Prevent Analysis Paralysis – Part 2
Designing

Designing Games to Prevent Analysis Paralysis – Part 2

In Part 1 of this series, I discussed the origins of analysis paralysis and five principles to keep in mind while designing. In this installment,…

Designing Games to Prevent Analysis Paralysis – Part 1
Designing

Designing Games to Prevent Analysis Paralysis – Part 1

— Analysis Paralysis On Wikipedia: “Analysis paralysis is an anti-pattern, the state of over-analyzing (or over-thinking) a situation so that a decision or action is…

I, Alpha Gamer
Designing

I, Alpha Gamer

My girlfriend has the most wonderful quality of bluntly stating observations about me that I, in my 35 years, have never noticed but cannot argue…

Why I Design
Designing

Why I Design

My Dad has been designing board games since before I was born. I have early memories of road rally games and bull fighting games. I…

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