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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag GAME DESIGN

      1. Home
      2. GOOD GAMES – HARD CHOICES
      GOOD GAMES – HARD CHOICES
      • Luke LaurieLuke Laurie
      • BOARDGAME
      • ENGINE BUILDING
      • April 4, 2016
      • 0 Comments
      GOOD GAMES – HARD CHOICES

      In this piece, I discuss creating decision points in games that create satisfying yet tough decisions for players, drawing from my experience working on The Manhattan Project: Energy Empire. I am…

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      FIX THE PROBLEM, NOT THE SYMPTOM!
      • Seth JaffeeSeth Jaffee
      • EMINENT DOMAIN
      • GAME DESIGN
      • March 30, 2016
      • 0 Comments
      FIX THE PROBLEM, NOT THE SYMPTOM!

      Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game — but if the same…

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      INDIE LESSONS: WOLVERINE SOFT
      • Eduardo BarafEduardo Baraf
      • COLLABORATION
      • EDO
      • March 25, 2016
      • 0 Comments
      INDIE LESSONS: WOLVERINE SOFT

      Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned over the four years…

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      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS
      • Peter VaughanPeter Vaughan
      • ANALYSIS PARALYSIS
      • GAME DESIGN
      • March 23, 2016
      • 0 Comments
      THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS

      I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…

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      AM I PROFESSIONAL?
      • Michael DomenyMichael Domeny
      • AMATEUR
      • DISCIPLINE
      • March 21, 2016
      • 0 Comments
      AM I PROFESSIONAL?

      How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a publisher pick up your design?…

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      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU
      • Scott CaputoScott Caputo
      • ADVICE
      • GAME DESIGN
      • March 14, 2016
      • 0 Comments
      I SURVIVED MY WORST PLAYTEST AND REVIEW EVER, AND SO CAN YOU

      The playtest of my Secret Game X (which is in development with a publisher) seemed to be going well enough. The three other players asked questions, made big plays and…

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      GAME ELEMENTS: SPACE AND TIME
      • Teale FristoeTeale Fristoe
      • ADVICE
      • GAME DESIGN
      • March 7, 2016
      • 0 Comments
      GAME ELEMENTS: SPACE AND TIME

      When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…

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      GAME DESIGN CONNECTION – TIPS FROM PLAY WRITING
      • Michael DomenyMichael Domeny
      • EXPOSITION
      • GAME DESIGN
      • March 4, 2016
      • 0 Comments
      GAME DESIGN CONNECTION – TIPS FROM PLAY WRITING

      s a lover of the arts, I’m always fascinated when themes, ideas, and processes translate from one genre to another. Being a student of one discipline can make us better…

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      DESIGNING A WORD GAME: SPELLING IT OUT
      • Brad BrooksBrad Brooks
      • CATAN
      • GAME DESIGN
      • March 2, 2016
      • 0 Comments
      DESIGNING A WORD GAME: SPELLING IT OUT

      The idea for my word game, Letter Tycoon, came quickly. I didn’t study what made for a good word game experience and then craft a mechanic to exploit it. I just…

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      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • BOARD GAME DESIGN
      • February 24, 2016
      • 0 Comments
      STOP THINKING, START MAKING: WHEN YOU’RE DROWNING IN IDEA DEBT

      In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said, “I’ll publish it.” Well, shoot.…

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      Posts pagination

      1 2 3 4 … 12
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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