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    League of Gamemakers

    The Best Games Are Yet To Be Made

      Tag DESIGN

      1. Home
      2. PLAYING WITH YOURSELF
      PLAYING WITH YOURSELF
      • Teale FristoeTeale Fristoe
      • ADVICE
      • BALANCE
      • June 3, 2015
      • 0 Comments
      PLAYING WITH YOURSELF

      There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…

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      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS
      • Jeff CorneliusJeff Cornelius
      • ADVICE
      • BOARD GAMES
      • May 22, 2015
      • 0 Comments
      IT’S BEEN A LONG ROAD – STONES OF FATE’S JOURNEY TO YOUR FLGS

      We’ve finally reached the end of our journey, or is it just the beginning? Either way, Stones of Fate hit a major milestone this week – it’s now available at…

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      MECHANICS FACE OFF: DICE VS. CARDS
      • Scott CaputoScott Caputo
      • BOARD GAMES
      • CARDS
      • April 8, 2015
      • 0 Comments
      MECHANICS FACE OFF: DICE VS. CARDS

      WHAT’S THE DIFFERENCE BETWEEN ROLLING A DIE AND DRAWING A CARD? MAYBE MORE THAN YOU REALIZE. In my day job, I design casino games, so I spend a lot of…

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      BREAKING THE HABIT OF OD’ING (OVER-DESIGNING)
      • Michael DomenyMichael Domeny
      • ANTOINE DE SAINT EXUPERY
      • COMPLEX
      • January 30, 2015
      • 0 Comments
      BREAKING THE HABIT OF OD’ING (OVER-DESIGNING)

      “EVERYTHING WAS GOING FINE FOR A WHILE. I THOUGHT I HAD EVERYTHING UNDER CONTROL. BUT WHEN I STARTED SENSING THAT, DESPITE MY BEST EFFORTS, THINGS JUST COULDN’T COME TOGETHER, I…

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      DESIGNING ACTION SELECTION MECHANICS – HENGES OF STONE, PART 1
      • Luke LaurieLuke Laurie
      • ACTION SELECTION
      • DESIGN
      • January 19, 2015
      • 0 Comments
      DESIGNING ACTION SELECTION MECHANICS – HENGES OF STONE, PART 1

      (This series will chronicle the design and development of Henges of Stone in conjunction with youtube videos, until the game is eventually published… or abandoned.) In spite of my previous…

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      IT TAKES TWO TO MAKE A GAME GO RIGHT
      • Jasmine DavisJasmine Davis
      • ADVICE
      • CODESIGNING A GAME
      • January 16, 2015
      • 0 Comments
      IT TAKES TWO TO MAKE A GAME GO RIGHT

      Guest Post by Jasmine Davis. Jasmine Davis is a writer and game designer in Pittsburgh, PA. You can find Jasmine’s own thoughts on her website, read her thoughts on other people’s games…

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      THE GAME DESIGN MERIT BADGE
      • Guest AuthorGuest Author
      • BOY SCOUTS OF AMERICA
      • DAVID MULLICH
      • December 10, 2014
      • 0 Comments
      THE GAME DESIGN MERIT BADGE

      David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter – he’s active in social…

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      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?
      • Brad BrooksBrad Brooks
      • ASK THE LEAGUE
      • BOARD GAMES
      • November 21, 2014
      • 0 Comments
      “ASK THE LEAGUE” – WHAT INTELLECTUAL PROPERTY WOULD YOU LIKE TO USE IN A GAME DESIGN?

      NORV: The movie Westworld starring Yul Brynner. It’s an exotic amusement park where guests get to interact with androids in 3 different worlds – actually I only remember 2 of the worlds…

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      FOR THE LOVE OF PLAY
      • Kelsey DomenyKelsey Domeny
      • BOARD GAME
      • BOARD GAMES
      • November 10, 2014
      • 0 Comments
      FOR THE LOVE OF PLAY

      This article was inspired by a rather in depth discussion on the Card & Board Game Designers Guild on Facebook. The question posed by our own Luke Laurie was “What are the…

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      DEAR DIARY: KEEPING A PLAYTEST JOURNAL
      • Michael DomenyMichael Domeny
      • ADVICE
      • DESIGN
      • October 15, 2014
      • 0 Comments
      DEAR DIARY: KEEPING A PLAYTEST JOURNAL

      Dear Diary, Among nerds, there are the board gamers. Among the board gamer nerds, there are board game designers. And among those nerds, you have the few, the proud, who,…

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      Posts pagination

      1 … 4 5 6 7
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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